Hello,

PAL sounds like a great idea. We should definitely integrate this into
Gazebo. Thanks for the hard work, and keep me posted.

-nate

On Jan 19, 2008 6:56 AM, Jordi <[EMAIL PROTECTED]> wrote:
>
> Really cool the paper you pointed out.
> I wish I could help you with this but versions  seem to be meshed up so I'll
> wait for you.
> I have not yet installed PAL, I'm waiting to make Gazebo PAL aware (if Nate
> likes it)
> PAL can be really cool to let people try PhysX if interested.
>
>
>
> On Jan 19, 2008 4:57 PM, Volker Darius <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> > Hey Jordi!
> >
> >
> >
> > Ok, I will try to do the update / merge everything next week – I have an
> important presentation on Friday and need to provide some results for that
> first. Well.. I do not remember whether I made more changes before or not –
> there might be a few, you are right. It might also be a slightly different
> SVN version, I was not really sure that I picked the file with the last SVN
> update to get the version number. Anyway, these issues will disappear after
> the merge of course. Do you have PAL running on your system already? Did you
> change the linkage? ..I did not check that into the SVN as my solution here
> was really ugly.
> >
> >
> >
> > Btw, there is  paper about the comparison of physics engines on the PAL
> website (http://www.adrianboeing.com/pal/documentation.html -->
> publications).
> >
> >
> >
> > I am not quite sure whether Nate is really happy with this patch / general
> move, as I did not ask for this corporation on this before. I just had to do
> it, because we needed another physics engine here and when I asked for
> general PhysX integration in the list, Nate declined that.
> >
> >
> >
> > Cheers,
> >
> >  Volker
> >
> >
> >
> >
> >
> >
> >
> >
> > Von: Jordi [mailto:[EMAIL PROTECTED]
> > Gesendet: Samstag, 19. Januar 2008 08:25
> > An: Volker Darius
> > Betreff: Re: [PlayerStage-Gazebo] Physics Abstraction Layer
> >
> >
> >
> >
> >
> >
> >
> > I have tried to apply the patch over version 205 with no luck. It seems
> that some parts of the code were updated before doing the patch and others
> didn't? The best thing update everything and work out the conflicts. They
> will be some but would look obvious for you.
> >
> > Anyway, we have to wait for Nate's opinion on PAL but if it goes in, I
> think we can have installation tutorials for some of the simulator libraries
> that can be used, and even a comparison of accuracy & speed. So we can see
> how PhysX compares with other engines.
> >
> >
> >
> >
> >
> > On Jan 18, 2008 6:01 PM, Volker Darius <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> > Hi there!
> >
> >
> >
> >
> >
> > hehe.. yes, you are right, the patch is not really reviewer-friendly right
> now.
> >
> >
> > Well.. I tried to merge, but did not trust the merge function as I wanted
> to see what is merged before it is done, thats why I did it manually. But
> ok, its not the best way to go, I am sure so.. will try to merge in the next
> days and send you an modified version.
> >
> >
> >
> >
> >
> > The problem is, that I had to change many many things not directly
> regarding physics ( e.g. load order / position setting..) which influence
> the physics indirectly.
> >
> >
> >
> >
> >
> > Btw.. PhysX is great [Of coure Gazebo is too ;-)]. So much faster, so much
> more precise, so cool to just load a mesh from maya and see it working.. ;-)
> >
> >
> >
> >
> >
> > Cheers
> >
> >
> >  Volker
> >
> >
> >
> > ________________________________
>
> >
> > From: Jordi [mailto:[EMAIL PROTECTED]
> > Sent: Fri 18.01.2008 04:38
> > To: Gazebo developers; Volker Darius
> > Subject: Re: [PlayerStage-Gazebo] Physics Abstraction Layer
> >
> >
> >
> >
> >
> >
> >
> >
> > It is an impressive patch. I wasn't aware of PAL, I have just taken a 5
> minutes look to it but it seems the right way to go for Gazebo, thank you
> very much.
> >
> > The patch itself as you said is somewhat strange because the inclusion of
> changes from 206 to current SVN.
> > What you can do to send and smaller ( can be reviewer easily) patch is
> >
> > 1.- svn up your copy , you surely will get some files marked by C
> (conflict)
> > 2.- manually modify the files. If you have done such an impressive patch,
> you'll have no problems with that.
> > 3. svn diff > patch_pal
> >
> > That will send only your differences and not everything else.
> >
> > Thank you!
> >
> >
> > On Jan 18, 2008 3:39 AM, Volker Darius < [EMAIL PROTECTED]> wrote:
> >
> > Hi List,
> >
> > I just provided a patch to integrate the Physics Abstraction Layer (PAL,
> http://pal.sf.net) into Gazebo. Integration (which I have to admit might
> cause problems as the SVN version I used is from before christmas) would
> make it possible to use all the physics engines supported by PAL ( e.g.
> Ageia PhysX, ODE, Bullet, ..) just by simply switching the name within the
> XML file.
> >
> > And I can tell you from what I see here that e.g. PhysX is much faster and
> more accurate, especially when it goes to trimesh collisions and large
> trimeshes in general.
> > Unfortunately PhysX its closed source (API libraries are provided for free
> though), but I think by using PAL we would be on a good way to keep our
> Simulation system as flexible as possible.
> >
> > If you want to give it a try or have questions, feel free to contact me
> ;-)
> >
> > Cheers,
> > Volker
> >
> >
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> >
> >
> >
> >
> > --
> > Jordi Polo Carres
> > Natural language processing laboratory
> > NAIST
> > http://www.bahasara.org
> >
> >
> >
> >
> >
> >
> >
> > --
> > Jordi Polo Carres
> > Natural language processing laboratory
> > NAIST
> > http://www.bahasara.org
>
>
>
>
> --
> Jordi Polo Carres
> Natural language processing laboratory
> NAIST
> http://www.bahasara.org
>
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