Hey there,

Great!
I will create a better patch as soon as possible.

Cheers,
 Volker

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Nate Koenig
> Gesendet: Donnerstag, 24. Januar 2008 21:53
> An: Gazebo developers
> Betreff: Re: [PlayerStage-Gazebo] Physics Abstraction Layer
> 
> Hello,
> 
> PAL sounds like a great idea. We should definitely integrate this into
> Gazebo. Thanks for the hard work, and keep me posted.
> 
> -nate
> 
> On Jan 19, 2008 6:56 AM, Jordi <[EMAIL PROTECTED]> wrote:
> >
> > Really cool the paper you pointed out.
> > I wish I could help you with this but versions  seem to be meshed up
> so I'll
> > wait for you.
> > I have not yet installed PAL, I'm waiting to make Gazebo PAL aware
> (if Nate
> > likes it)
> > PAL can be really cool to let people try PhysX if interested.
> >
> >
> >
> > On Jan 19, 2008 4:57 PM, Volker Darius <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >
> > >
> > > Hey Jordi!
> > >
> > >
> > >
> > > Ok, I will try to do the update / merge everything next week - I
> have an
> > important presentation on Friday and need to provide some results for
> that
> > first. Well.. I do not remember whether I made more changes before or
> not -
> > there might be a few, you are right. It might also be a slightly
> different
> > SVN version, I was not really sure that I picked the file with the
> last SVN
> > update to get the version number. Anyway, these issues will disappear
> after
> > the merge of course. Do you have PAL running on your system already?
> Did you
> > change the linkage? ..I did not check that into the SVN as my
> solution here
> > was really ugly.
> > >
> > >
> > >
> > > Btw, there is  paper about the comparison of physics engines on the
> PAL
> > website (http://www.adrianboeing.com/pal/documentation.html -->
> > publications).
> > >
> > >
> > >
> > > I am not quite sure whether Nate is really happy with this patch /
> general
> > move, as I did not ask for this corporation on this before. I just
> had to do
> > it, because we needed another physics engine here and when I asked
> for
> > general PhysX integration in the list, Nate declined that.
> > >
> > >
> > >
> > > Cheers,
> > >
> > >  Volker
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > Von: Jordi [mailto:[EMAIL PROTECTED]
> > > Gesendet: Samstag, 19. Januar 2008 08:25
> > > An: Volker Darius
> > > Betreff: Re: [PlayerStage-Gazebo] Physics Abstraction Layer
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > I have tried to apply the patch over version 205 with no luck. It
> seems
> > that some parts of the code were updated before doing the patch and
> others
> > didn't? The best thing update everything and work out the conflicts.
> They
> > will be some but would look obvious for you.
> > >
> > > Anyway, we have to wait for Nate's opinion on PAL but if it goes
> in, I
> > think we can have installation tutorials for some of the simulator
> libraries
> > that can be used, and even a comparison of accuracy & speed. So we
> can see
> > how PhysX compares with other engines.
> > >
> > >
> > >
> > >
> > >
> > > On Jan 18, 2008 6:01 PM, Volker Darius <[EMAIL PROTECTED]>
> wrote:
> > >
> > >
> > >
> > >
> > > Hi there!
> > >
> > >
> > >
> > >
> > >
> > > hehe.. yes, you are right, the patch is not really reviewer-
> friendly right
> > now.
> > >
> > >
> > > Well.. I tried to merge, but did not trust the merge function as I
> wanted
> > to see what is merged before it is done, thats why I did it manually.
> But
> > ok, its not the best way to go, I am sure so.. will try to merge in
> the next
> > days and send you an modified version.
> > >
> > >
> > >
> > >
> > >
> > > The problem is, that I had to change many many things not directly
> > regarding physics ( e.g. load order / position setting..) which
> influence
> > the physics indirectly.
> > >
> > >
> > >
> > >
> > >
> > > Btw.. PhysX is great [Of coure Gazebo is too ;-)]. So much faster,
> so much
> > more precise, so cool to just load a mesh from maya and see it
> working.. ;-)
> > >
> > >
> > >
> > >
> > >
> > > Cheers
> > >
> > >
> > >  Volker
> > >
> > >
> > >
> > > ________________________________
> >
> > >
> > > From: Jordi [mailto:[EMAIL PROTECTED]
> > > Sent: Fri 18.01.2008 04:38
> > > To: Gazebo developers; Volker Darius
> > > Subject: Re: [PlayerStage-Gazebo] Physics Abstraction Layer
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > It is an impressive patch. I wasn't aware of PAL, I have just taken
> a 5
> > minutes look to it but it seems the right way to go for Gazebo, thank
> you
> > very much.
> > >
> > > The patch itself as you said is somewhat strange because the
> inclusion of
> > changes from 206 to current SVN.
> > > What you can do to send and smaller ( can be reviewer easily) patch
> is
> > >
> > > 1.- svn up your copy , you surely will get some files marked by C
> > (conflict)
> > > 2.- manually modify the files. If you have done such an impressive
> patch,
> > you'll have no problems with that.
> > > 3. svn diff > patch_pal
> > >
> > > That will send only your differences and not everything else.
> > >
> > > Thank you!
> > >
> > >
> > > On Jan 18, 2008 3:39 AM, Volker Darius < [EMAIL PROTECTED]>
> wrote:
> > >
> > > Hi List,
> > >
> > > I just provided a patch to integrate the Physics Abstraction Layer
> (PAL,
> > http://pal.sf.net) into Gazebo. Integration (which I have to admit
> might
> > cause problems as the SVN version I used is from before christmas)
> would
> > make it possible to use all the physics engines supported by PAL (
> e.g.
> > Ageia PhysX, ODE, Bullet, ..) just by simply switching the name
> within the
> > XML file.
> > >
> > > And I can tell you from what I see here that e.g. PhysX is much
> faster and
> > more accurate, especially when it goes to trimesh collisions and
> large
> > trimeshes in general.
> > > Unfortunately PhysX its closed source (API libraries are provided
> for free
> > though), but I think by using PAL we would be on a good way to keep
> our
> > Simulation system as flexible as possible.
> > >
> > > If you want to give it a try or have questions, feel free to
> contact me
> > ;-)
> > >
> > > Cheers,
> > > Volker
> > >
> > >
> > > -------------------------------------------------------------------
> ------
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> > >
> > >
> > >
> > >
> > > --
> > > Jordi Polo Carres
> > > Natural language processing laboratory
> > > NAIST
> > > http://www.bahasara.org
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > --
> > > Jordi Polo Carres
> > > Natural language processing laboratory
> > > NAIST
> > > http://www.bahasara.org
> >
> >
> >
> >
> > --
> > Jordi Polo Carres
> > Natural language processing laboratory
> > NAIST
> > http://www.bahasara.org
> >
> > ---------------------------------------------------------------------
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> >
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> > [email protected]
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> >
> >
> 
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