It is an impressive patch. I wasn't aware of PAL, I have just taken a 5
minutes look to it but it seems the right way to go for Gazebo, thank you
very much.
The patch itself as you said is somewhat strange because the inclusion of
changes from 206 to current SVN.
What you can do to send and smaller ( can be reviewer easily) patch is
1.- svn up your copy , you surely will get some files marked by C (conflict)
2.- manually modify the files. If you have done such an impressive patch,
you'll have no problems with that.
3. svn diff > patch_pal
That will send only your differences and not everything else.
Thank you!
On Jan 18, 2008 3:39 AM, Volker Darius <[EMAIL PROTECTED]> wrote:
> Hi List,
>
> I just provided a patch to integrate the Physics Abstraction Layer (PAL,
> http://pal.sf.net) into Gazebo. Integration (which I have to admit might
> cause problems as the SVN version I used is from before christmas) would
> make it possible to use all the physics engines supported by PAL (e.g.
> Ageia PhysX, ODE, Bullet, ..) just by simply switching the name within the
> XML file.
>
> And I can tell you from what I see here that e.g. PhysX is much faster and
> more accurate, especially when it goes to trimesh collisions and large
> trimeshes in general.
> Unfortunately PhysX its closed source (API libraries are provided for free
> though), but I think by using PAL we would be on a good way to keep our
> Simulation system as flexible as possible.
>
> If you want to give it a try or have questions, feel free to contact me
> ;-)
>
> Cheers,
> Volker
>
>
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--
Jordi Polo Carres
Natural language processing laboratory
NAIST
http://www.bahasara.org
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