I am trying to use the heightmap/terrains inside of Gazebo SVN, however objects seem to hover a significant distance above the actual terrain. I have traced the problem to the Ogre RaySceneQuery. It seems (at least for me) that this returns rather inexact information when the ray goes in the Z direction. In previous Gazebo revisions (R215 and before), the RaySceneQuery was oriented in Ogre's preferred Y direction, which returns usable values. Unfortunately, I have yet to find a solution other than reverting back to Ogre's coordinate system. If you have any other thoughts on the matter, I will happily explore them.
Stephen Williams ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
