I am trying to use the heightmap/terrains inside of Gazebo SVN, however
objects seem to hover a significant distance above the actual terrain. I
have traced the problem to the Ogre RaySceneQuery. It seems (at least
for me) that this returns rather inexact information when the ray goes
in the Z direction. In previous Gazebo revisions (R215 and before), the
RaySceneQuery was oriented in Ogre's preferred Y direction, which
returns usable values. Unfortunately, I have yet to find a solution
other than reverting back to Ogre's coordinate system. If you have any
other thoughts on the matter, I will happily explore them.

Stephen Williams


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