I've been able to reproduce this with the terrain.world file included
with Gazebo. A screenshot of this can be seen at:
http://mikeasoft.com/~mike/terrain-bug.png

Cheers,
 Mike.

On Thu, 2008-02-07 at 11:41 -0800, Nate Koenig wrote:
> Hello,
> 
> Could you post your world file? And I'll take a look at it.
> 
> -nate
> 
> On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote:
> > I am trying to use the heightmap/terrains inside of Gazebo SVN, however
> > objects seem to hover a significant distance above the actual terrain. I
> > have traced the problem to the Ogre RaySceneQuery. It seems (at least
> > for me) that this returns rather inexact information when the ray goes
> > in the Z direction. In previous Gazebo revisions (R215 and before), the
> > RaySceneQuery was oriented in Ogre's preferred Y direction, which
> > returns usable values. Unfortunately, I have yet to find a solution
> > other than reverting back to Ogre's coordinate system. If you have any
> > other thoughts on the matter, I will happily explore them.
> >
> > Stephen Williams
> >
> >
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