Hello, Could you post your world file? And I'll take a look at it.
-nate On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote: > I am trying to use the heightmap/terrains inside of Gazebo SVN, however > objects seem to hover a significant distance above the actual terrain. I > have traced the problem to the Ogre RaySceneQuery. It seems (at least > for me) that this returns rather inexact information when the ray goes > in the Z direction. In previous Gazebo revisions (R215 and before), the > RaySceneQuery was oriented in Ogre's preferred Y direction, which > returns usable values. Unfortunately, I have yet to find a solution > other than reverting back to Ogre's coordinate system. If you have any > other thoughts on the matter, I will happily explore them. > > Stephen Williams > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
