I believe the terrain problem has now been fixed.

-nate

On Thu, Feb 7, 2008 at 4:36 PM, Michael Sheldon <[EMAIL PROTECTED]> wrote:
>  I've been able to reproduce this with the terrain.world file included
>  with Gazebo. A screenshot of this can be seen at:
>  http://mikeasoft.com/~mike/terrain-bug.png
>
>  Cheers,
>   Mike.
>
>
>
>  On Thu, 2008-02-07 at 11:41 -0800, Nate Koenig wrote:
>  > Hello,
>  >
>  > Could you post your world file? And I'll take a look at it.
>  >
>  > -nate
>  >
>  > On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote:
>  > > I am trying to use the heightmap/terrains inside of Gazebo SVN, however
>  > > objects seem to hover a significant distance above the actual terrain. I
>  > > have traced the problem to the Ogre RaySceneQuery. It seems (at least
>  > > for me) that this returns rather inexact information when the ray goes
>  > > in the Z direction. In previous Gazebo revisions (R215 and before), the
>  > > RaySceneQuery was oriented in Ogre's preferred Y direction, which
>  > > returns usable values. Unfortunately, I have yet to find a solution
>  > > other than reverting back to Ogre's coordinate system. If you have any
>  > > other thoughts on the matter, I will happily explore them.
>  > >
>  > > Stephen Williams
>  > >
>  > >
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