Hi all,

Sorry not to reply in the thread, but i've just subscribed, and so i 
don't have the original email.

I'm very interesting as well in modeling omni-directional wheel and 
holonomous robot in Gazebo.
I used to work on an open source project which try to develop such a 
platform[1] (as well as an ODE-based simulator).
At that time we used a "normal" wheel model, but the simple trick was to 
define the ODE friction coef along the wheel axis to be very small 
compared to the one along the wheel path, I'm not sure gazebo allow to 
access these type of parameters from the xml file.

I'm really new to player/stage/gazebo, I start having a look on 
Saturday! Did a few build, trys (and errors), and finally get everything 
running (last player/stage (pre-)release, and a fresh svn for gazebo). 
Try playercam, joystick, laser, sonar, i am still exploring... and i 
enjoy! Thank's to you all!

I'm so enthusiastic, that i would like to resuscitate the WISIRC project 
that i start with some of my friends in 2004, but actually what i 
realized is that all we wanted to do is something like 
player/stage/gazebo, but the main difference is p/s/g do it for real! :-)
Having all this framework running, will allow me to concentrate more on 
HW, meca, drivers, sensors, etc of the robot (i'm actually more on HW, 
low-level SW side).
For this holonomic platform we developped a specific PC104 motor control 
board[2], based on 3 HCTL1100 ICs(z filter), each of these was accessed 
from userspace by the "motion control" daemon, which in turn was 
accessed by the path planner. The goal was to implement the same "motion 
control"  interface within the simulator, and we almost did, almost...
Then we decide to start working with a DSP running the motion control 
algorithm (2 PIDs, one for controlling the linear position/velocity, the 
second one for controlling angular position/velocity), which has 
odometry directly connected (wheel encoder + laser motion sensors, such 
has found in laser mouse for gamer), and then the project start slowing 
down and down and ... dies. (snif! ;))
Ah, and i didn't tell you about our plan for having DSP-based (TI C6711) 
camera imagery , etc... ;)
Well, the big difference between p/s/g and wisirc, is that our goal was 
to build completely from scratch (HW, Meca, SW) an 99.99% open-source 
holonomic platform. As hobbyist, the fun is in the do-it-youself! (And i 
don't have the money to buy all these very expensives ready-to-uses sensors)

I'm really happy to see all the features that p/s/g offers, very 
exciting. So for now, i have to create these configuration/model files 
for my bot, and start digging into the player's drivers/interfaces model.

Have fun!
Chris.


[1] http://home.gna.org/wisirc/images/wizbot1-20040901/
      http://download.gna.org/wisirc/MecaWiz/wizbot-20060819/chassis_1.png
      http://download.gna.org/wisirc/MecaWiz/wizbot-20060819/new_wheel_1.png
[2]  http://home.gna.org/wisirc/projects/WizHard
PS: this site is really out of date, unfortunately our newer wisirc.org 
web site disapeared recently...

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