Hendrik Skubch wrote: > chgans wrote: > > Indeed, yes, i'm very interested by your patch. > > > > Chris > > I checked an OmniWheel patch in under RequestID 1896952. > I think there still is an issue since Gazebo's last change to the > coordinate system. The friction vector is an ODE coordinate, while > cylinder axis are OGRE coordinate (i think). > Anyways, you can see the effect by placing a cylinder like this on an > inclined plane:
Thank's Hendrick, i've checked out revision 267, applied your patch, and rebuild everything, i've made a simple model for my robot, and i'm now trying to write a position2d. regards, Christian > > <model:physical name="cylinder1_model"> > <xyz>1 -1.5 0.5</xyz> > <rpy>0.0 0.0 0.0</rpy> > <body:cylinder name="cylinder1_body"> > <geom:cylinder name="cylinder1_geom"> > <size>0.5 1</size> > <mass>1.0</mass> > <visual> > <mesh>unit_cylinder</mesh> > <material>Gazebo/RustyBarrel</material> > </visual> > <surface> > <type>0</type> > <mu1>1.7</mu1> > <bounce>0.1</bounce> > <bounceVel>0.04</bounceVel> > </surface> > <surface> > <type>1</type> > <mu1>1.7</mu1> > <bounce>0.1</bounce> > <bounceVel>0.04</bounceVel> > </surface> > <surface> > <type>2</type> > <mu1>0.01</mu1> > <mu2>1.7</mu2> > <mu1Dir>1 0 0</mu1Dir> > <bounce>0.1</bounce> > <bounceVel>0.04</bounceVel> > </surface> > > </geom:cylinder> > </body:cylinder> > </model:physical> > > cheers, > hendrik. > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
