Chris,
The ability to adjust the ODE parameters for the friction coefs (esp axis 
specific) is not currently implemented in Gazebo world files. I was wondering 
how you would go about modeling an omni-wheel when this question was first 
proposed and I think you are onto an elegant solution.

Jordi, Nate,
Where in the svn code base are the ODE parameters for wheels adjusted? Where 
are the XML parameters read? I am trying to give Chris an idea of where the 
current system would need to be patched to allow this behavior.

Sawyer

(Sorry I can't be of more help, I'm currently still working with the older 
Gazebo platform)

On Monday 18 February 2008 1:57:09 pm chgans wrote:
> Hi all,
>
> Sorry not to reply in the thread, but i've just subscribed, and so i
> don't have the original email.
>
> I'm very interesting as well in modeling omni-directional wheel and
> holonomous robot in Gazebo.
> I used to work on an open source project which try to develop such a
> platform[1] (as well as an ODE-based simulator).
> At that time we used a "normal" wheel model, but the simple trick was to
> define the ODE friction coef along the wheel axis to be very small
> compared to the one along the wheel path, I'm not sure gazebo allow to
> access these type of parameters from the xml file.
>
> I'm really new to player/stage/gazebo, I start having a look on
> Saturday! Did a few build, trys (and errors), and finally get everything
> running (last player/stage (pre-)release, and a fresh svn for gazebo).
> Try playercam, joystick, laser, sonar, i am still exploring... and i
> enjoy! Thank's to you all!
>
> I'm so enthusiastic, that i would like to resuscitate the WISIRC project
> that i start with some of my friends in 2004, but actually what i
> realized is that all we wanted to do is something like
> player/stage/gazebo, but the main difference is p/s/g do it for real! :-)
> Having all this framework running, will allow me to concentrate more on
> HW, meca, drivers, sensors, etc of the robot (i'm actually more on HW,
> low-level SW side).
> For this holonomic platform we developped a specific PC104 motor control
> board[2], based on 3 HCTL1100 ICs(z filter), each of these was accessed
> from userspace by the "motion control" daemon, which in turn was
> accessed by the path planner. The goal was to implement the same "motion
> control"  interface within the simulator, and we almost did, almost...
> Then we decide to start working with a DSP running the motion control
> algorithm (2 PIDs, one for controlling the linear position/velocity, the
> second one for controlling angular position/velocity), which has
> odometry directly connected (wheel encoder + laser motion sensors, such
> has found in laser mouse for gamer), and then the project start slowing
> down and down and ... dies. (snif! ;))
> Ah, and i didn't tell you about our plan for having DSP-based (TI C6711)
> camera imagery , etc... ;)
> Well, the big difference between p/s/g and wisirc, is that our goal was
> to build completely from scratch (HW, Meca, SW) an 99.99% open-source
> holonomic platform. As hobbyist, the fun is in the do-it-youself! (And i
> don't have the money to buy all these very expensives ready-to-uses
> sensors)
>
> I'm really happy to see all the features that p/s/g offers, very
> exciting. So for now, i have to create these configuration/model files
> for my bot, and start digging into the player's drivers/interfaces model.
>
> Have fun!
> Chris.
>
>
> [1] http://home.gna.org/wisirc/images/wizbot1-20040901/
>       http://download.gna.org/wisirc/MecaWiz/wizbot-20060819/chassis_1.png
>      
> http://download.gna.org/wisirc/MecaWiz/wizbot-20060819/new_wheel_1.png [2] 
> http://home.gna.org/wisirc/projects/WizHard
> PS: this site is really out of date, unfortunately our newer wisirc.org
> web site disapeared recently...
>
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