Hello,

There are also problems when some objects in the environment have
disproportionately large masses compared to other objects. If you need
an object to be immovable, then make it static.

-nate

2008/4/17 David Olsen <[EMAIL PROTECTED]>:
> Hi,
>
>  Try increasing the kp of the geoms, e.g.
>
>  <kp>100000</kp>
>
>  You could also try decreasing the cfm of the whole simulation, that
>  helped when I had a similar problem with joints.
>
>  Thanks,
>  David
>
>
>
>  On 18/04/2008, Kamil Muszyński <[EMAIL PROTECTED]> wrote:
>  >
>  >
>  >  Benjamin Kloster wrote:
>  >  >
>  >  > Hello,
>  >  > you can use the standard mesh unit_box, just insert
>  >  > <mesh>unit_box</mesh>
>  >  > somewhere in your visual section. Maybe there's something else, but I
>  >  > can't look it up currently. Hope it helps anyway.
>  >  >
>  >  > Benjamin Kloster
>  >  >
>  >  >
>  >
>  >
>  > Thanks, its working now. But is it normal, that models are slightly
>  >  collapsing into each other? For example if I put two boxes one on the top 
> of
>  >  another, the top one is collapsing into the bottom one. Is it possible to
>  >  set the "hardness" of the surface? It's frustrating when the boxes with
>  >  greater mass (100 kg) are falling slightly into the ground plane...
>  >
>  >  Any suggestions?:)
>  >
>  > --
>  >  View this message in context: 
> http://www.nabble.com/Problems-with-default-mesh-from-Model-Tutorial-tp16721256p16746609.html
>  >
>  > Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>  >
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