Olaf Neugebauer wrote: > Hi, > > i want to construct an indoor environment for gazebo 0.8. What is the best > way to do that? > I tried a few ideas with different results: > > 1. I tried to use a heightmap but if i reduce the size of the terrain to 25, > 25, 2 gazebo slows down dramatically to 0 fps. The size of my room's > heightmap is 257x257px and it's just a simple room. > > 2. I built up the room with blender as a custom mesh. Works but i think that > the proportions of the mesh doesn't fit with my map... > > I think the best way is to build a room out of my map so that my map fits > with the simulated map. > > Is anybody able to help me? Is there a tutorial or something like that?
I think the approach really depends on the complexity of the environment you wish to build. If you wish to build a fairly simple indoor environment with say a few corridors, rooms, etc. then I'd suggest simply building it out of SimpleSolids, that's what I did with Gazebo 0.7 when developing a little indoor navigation program. A screenshot of the results of this sort of approach can be viewed here: http://mikeasoft.com/~mike/hospital-robot.png However if you're wanting something very complicated then I'd recommend going with a custom mesh built in blender and fiddling with the scale empirically until you get a reasonable size. Cheers, Mike. ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
