Olaf Neugebauer wrote:
> Hi,
> 
> i want to construct an indoor environment for gazebo 0.8. What is the best 
> way to do that?
> I tried a few ideas with different results:
> 
> 1. I tried to use a heightmap but if i reduce the size of the terrain to 25, 
> 25, 2 gazebo slows down dramatically to 0 fps. The size of my room's 
> heightmap is 257x257px and it's just a simple room.
> 
> 2. I built up the room with blender as a custom mesh. Works but i think that 
> the proportions of the mesh doesn't fit with my map...
> 
> I think the best way is to build a room out of my map so that my map fits 
> with the simulated map.
> 
> Is anybody able to help me? Is there a tutorial or something like that?

  I think the approach really depends on the complexity of the 
environment you wish to build. If you wish to build a fairly simple 
indoor environment with say a few corridors, rooms, etc. then I'd 
suggest simply building it out of SimpleSolids, that's what I did with 
Gazebo 0.7 when developing a little indoor navigation program. A 
screenshot of the results of this sort of approach can be viewed here:

http://mikeasoft.com/~mike/hospital-robot.png

  However if you're wanting something very complicated then I'd 
recommend going with a custom mesh built in blender and fiddling with 
the scale empirically until you get a reasonable size.

  Cheers,
   Mike.

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