You need to set the solids to be static, like this:
<model:physical name="wall1_model">
<static>true</static>
...the usual...
David
2008/5/10 gdfreezer <[EMAIL PROTECTED]>:
>
> Today i tried to built a room out of simplesolids but it doesn't work well.
> The solids just flying through the world.
>
> Is there a .world file with a simple room?
>
> e.g.:
> 5x5m floor
> 40cm floors height
> 14cm thick walls
> 2m roomheight
>
> i hope, that anybody is able to help me.
>
> regards
>
> gd
>
>
> David Olsen-3 wrote:
> >
> > I happen to be working on the same thing right now! A custom mesh seems
> to
> > be the way to go, i.e. a trimesh geometry with a custom mesh visual. I've
> > got the visual working, but I'm lacking the collision as yet. Just from
> > playing around, it looks like the proportions issue is that gazebo scales
> > the mesh such that it's bounding box comes out the size specified in the
> > world file (or [1, 1, 1] by default I suppose). So you just have to
> > calculate/measure the width/height/depth of your mesh and set that as the
> > size in the world file.
> >
> > The issue I came across was to do with some ode mass calculation. It
> > doesn't
> > seem to like inside out meshes. I'm trying to solve that by giving my
> > walls
> > some thickness, I'll let you know how that goes.
> >
> > David
> >
> > 2008/5/10 Olaf Neugebauer <[EMAIL PROTECTED]>:
> >
> >> Hi,
> >>
> >> i want to construct an indoor environment for gazebo 0.8. What is the
> >> best
> >> way to do that?
> >> I tried a few ideas with different results:
> >>
> >> 1. I tried to use a heightmap but if i reduce the size of the terrain to
> >> 25, 25, 2 gazebo slows down dramatically to 0 fps. The size of my room's
> >> heightmap is 257x257px and it's just a simple room.
> >>
> >> 2. I built up the room with blender as a custom mesh. Works but i think
> >> that the proportions of the mesh doesn't fit with my map...
> >>
> >> I think the best way is to build a room out of my map so that my map
> fits
> >> with the simulated map.
> >>
> >> Is anybody able to help me? Is there a tutorial or something like that?
> >>
> >> Regards
> >>
> >> gd
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