Today i tried to built a room out of simplesolids but it doesn't work well.
The solids just flying through the world. 

Is there a .world file with a simple room?

e.g.:
5x5m floor
40cm floors height
14cm thick walls
2m roomheight

i hope, that anybody is able to help me.

regards

gd


David Olsen-3 wrote:
> 
> I happen to be working on the same thing right now! A custom mesh seems to
> be the way to go, i.e. a trimesh geometry with a custom mesh visual. I've
> got the visual working, but I'm lacking the collision as yet. Just from
> playing around, it looks like the proportions issue is that gazebo scales
> the mesh such that it's bounding box comes out the size specified in the
> world file (or [1, 1, 1] by default I suppose). So you just have to
> calculate/measure the width/height/depth of your mesh and set that as the
> size in the world file.
> 
> The issue I came across was to do with some ode mass calculation. It
> doesn't
> seem to like inside out meshes. I'm trying to solve that by giving my
> walls
> some thickness, I'll let you know how that goes.
> 
> David
> 
> 2008/5/10 Olaf Neugebauer <[EMAIL PROTECTED]>:
> 
>> Hi,
>>
>> i want to construct an indoor environment for gazebo 0.8. What is the
>> best
>> way to do that?
>> I tried a few ideas with different results:
>>
>> 1. I tried to use a heightmap but if i reduce the size of the terrain to
>> 25, 25, 2 gazebo slows down dramatically to 0 fps. The size of my room's
>> heightmap is 257x257px and it's just a simple room.
>>
>> 2. I built up the room with blender as a custom mesh. Works but i think
>> that the proportions of the mesh doesn't fit with my map...
>>
>> I think the best way is to build a room out of my map so that my map fits
>> with the simulated map.
>>
>> Is anybody able to help me? Is there a tutorial or something like that?
>>
>> Regards
>>
>> gd
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