Today i tried to built a room out of simplesolids but it doesn't work well. The solids just flying through the world.
Is there a .world file with a simple room? e.g.: 5x5m floor 40cm floors height 14cm thick walls 2m roomheight i hope, that anybody is able to help me. regards gd David Olsen-3 wrote: > > I happen to be working on the same thing right now! A custom mesh seems to > be the way to go, i.e. a trimesh geometry with a custom mesh visual. I've > got the visual working, but I'm lacking the collision as yet. Just from > playing around, it looks like the proportions issue is that gazebo scales > the mesh such that it's bounding box comes out the size specified in the > world file (or [1, 1, 1] by default I suppose). So you just have to > calculate/measure the width/height/depth of your mesh and set that as the > size in the world file. > > The issue I came across was to do with some ode mass calculation. It > doesn't > seem to like inside out meshes. I'm trying to solve that by giving my > walls > some thickness, I'll let you know how that goes. > > David > > 2008/5/10 Olaf Neugebauer <[EMAIL PROTECTED]>: > >> Hi, >> >> i want to construct an indoor environment for gazebo 0.8. What is the >> best >> way to do that? >> I tried a few ideas with different results: >> >> 1. I tried to use a heightmap but if i reduce the size of the terrain to >> 25, 25, 2 gazebo slows down dramatically to 0 fps. The size of my room's >> heightmap is 257x257px and it's just a simple room. >> >> 2. I built up the room with blender as a custom mesh. Works but i think >> that the proportions of the mesh doesn't fit with my map... >> >> I think the best way is to build a room out of my map so that my map fits >> with the simulated map. >> >> Is anybody able to help me? Is there a tutorial or something like that? >> >> Regards >> >> gd >> _____________________________________________________________________ >> Unbegrenzter Speicherplatz für Ihr E-Mail Postfach? Jetzt aktivieren! >> http://freemail.web.de/club/landingpage.htm/?mc=025555 >> >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference >> Don't miss this year's exciting event. There's still time to save $100. >> Use priority code J8TL2D2. >> >> http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone >> _______________________________________________ >> Playerstage-gazebo mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://www.nabble.com/How-to-construct-an-indoor-environment-tp17156725p17160992.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
