How can i use other textures? I tried <material>BeachStones.jpg</material>,
<material>BeachStones</material>,
<material>textures/BeachStones.jpg</material> and
<material>/usr/local/share/gazebo/Media/materials/textures/BeachStones.jpg</material>
nothing worked...

any ideas?

regards

gd


gdfreezer wrote:
> 
> Thanks!
> 
> Ok, i built a simple room with a ramp. But the robot can't uses the ramp
> to drives into the room. Maybe i forgot something or calculated some
> values wrong.
> 
> Here is my model:
> 
> <?xml version="1.0"?>
> <model:physical name="room_model"
>   xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model"; 
>  
> xmlns:sensor="http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor"; 
>   xmlns:body="http://playerstage.sourceforge.net/gazebo/xmlschema/#body"; 
>   xmlns:geom="http://playerstage.sourceforge.net/gazebo/xmlschema/#geom"; 
>   xmlns:joint="http://playerstage.sourceforge.net/gazebo/xmlschema/#joint"; 
>  
> xmlns:visual="http://playerstage.sourceforge.net/gazebo/xmlschema/#visual"; 
>   >
>  <static>true</static>
>     <body:box name="floor_body">
>       <xyz>0 0 0.2</xyz>
>       <rpy>0.0 0.0 0</rpy>
>       <geom:box name="floor_geom">
>         <size>5 5 0.4</size>
>         <mass>10000.0</mass>
>         <visual>
>               <size>5 5 0.4</size>
>               <mass>10000.0</mass>
>               <mesh>unit_box</mesh>
>               <material>Gazebo/Rockwall</material>
>         </visual>
>       </geom:box>
>     </body:box>
> 
> 
>     <body:box name="wall1_body">
>      <xyz>2.43 0 1.4</xyz>
>       <geom:box name="wand1_geom">
>         <size>0.14 5 2</size>
>         <mass>10000.0</mass>
>         <visual>
>               <size>0.14 5 2</size>
>               <mass>10000.0</mass>
>               <mesh>unit_box</mesh>
>               <material>Gazebo/Rockwall</material>
>         </visual>
>       </geom:box>
>       </body:box>
> 
>      <body:box name="wall2_body">
>      <xyz>-2.43 0 1.4</xyz>
>       <geom:box name="wand2_geom">
>         <size>0.14 5 2</size>
>         <mass>10000.0</mass>
>         <visual>
>               <size>0.14 5 2</size>
>               <mass>10000.0</mass>
>               <mesh>unit_box</mesh>
>               <material>Gazebo/Rockwall</material>
>         </visual>
>       </geom:box>
>     </body:box>
> 
>  <body:box name="wall3_body">
>      <xyz>0 2.43 1.4</xyz>
>       <geom:box name="wand3_geom">
>         <size>5 0.14 2</size>
>         <mass>10000.0</mass>
>         <visual>
>               <size>5 0.14 2</size>
>               <mass>10000.0</mass>
>               <mesh>unit_box</mesh>   
>               <material>Gazebo/Rockwall</material>
>         </visual>
>       </geom:box>
>      </body:box>
>  <body:box name="ramp_body">
>      <xyz>0 -3.45 0.21</xyz>
>       <rpy>11 0 0</rpy>
>       <geom:box name="ramp_geom">
>         <size>0.8 2 0.001</size>
>         <mass>10000.0</mass>
>         <visual>
>               <size>0.8 2 0.01</size>
>               <mass>10000.0</mass>
>               <mesh>unit_box</mesh>   
>               <material>Gazebo/Rockwall</material>
>         </visual>
>       </geom:box>
>      </body:box>
> 
>   </model:physical>
> 
> 
> David Olsen-3 wrote:
>> 
>> You need to set the solids to be static, like this:
>> <model:physical name="wall1_model">
>>     <static>true</static>
>>     ...the usual...
>> 
>> David
>> 
>> 2008/5/10 gdfreezer <[EMAIL PROTECTED]>:
>> 
>>>
>>> Today i tried to built a room out of simplesolids but it doesn't work
>>> well.
>>> The solids just flying through the world.
>>>
>>> Is there a .world file with a simple room?
>>>
>>> e.g.:
>>> 5x5m floor
>>> 40cm floors height
>>> 14cm thick walls
>>> 2m roomheight
>>>
>>> i hope, that anybody is able to help me.
>>>
>>> regards
>>>
>>> gd
>>>
>>>
>>> David Olsen-3 wrote:
>>> >
>>> > I happen to be working on the same thing right now! A custom mesh
>>> seems
>>> to
>>> > be the way to go, i.e. a trimesh geometry with a custom mesh visual.
>>> I've
>>> > got the visual working, but I'm lacking the collision as yet. Just
>>> from
>>> > playing around, it looks like the proportions issue is that gazebo
>>> scales
>>> > the mesh such that it's bounding box comes out the size specified in
>>> the
>>> > world file (or [1, 1, 1] by default I suppose). So you just have to
>>> > calculate/measure the width/height/depth of your mesh and set that as
>>> the
>>> > size in the world file.
>>> >
>>> > The issue I came across was to do with some ode mass calculation. It
>>> > doesn't
>>> > seem to like inside out meshes. I'm trying to solve that by giving my
>>> > walls
>>> > some thickness, I'll let you know how that goes.
>>> >
>>> > David
>>> >
>>> > 2008/5/10 Olaf Neugebauer <[EMAIL PROTECTED]>:
>>> >
>>> >> Hi,
>>> >>
>>> >> i want to construct an indoor environment for gazebo 0.8. What is the
>>> >> best
>>> >> way to do that?
>>> >> I tried a few ideas with different results:
>>> >>
>>> >> 1. I tried to use a heightmap but if i reduce the size of the terrain
>>> to
>>> >> 25, 25, 2 gazebo slows down dramatically to 0 fps. The size of my
>>> room's
>>> >> heightmap is 257x257px and it's just a simple room.
>>> >>
>>> >> 2. I built up the room with blender as a custom mesh. Works but i
>>> think
>>> >> that the proportions of the mesh doesn't fit with my map...
>>> >>
>>> >> I think the best way is to build a room out of my map so that my map
>>> fits
>>> >> with the simulated map.
>>> >>
>>> >> Is anybody able to help me? Is there a tutorial or something like
>>> that?
>>> >>
>>> >> Regards
>>> >>
>>> >> gd
>>> >> _____________________________________________________________________
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> 
> 

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