strange indeed. I get very different results on different world files: * terrain opens up gazebo, but all i see is textured ground with a grid on it * pioneer2dx.world opens up gazebo, but the graphics are too strange to describe well. I can tell that there is a robot, but I see a kind of silhouete of it and a lot of white dots . * bumper.world opens up and shows me a rendered robot * simplecar and wizbot seg fault, differently to the one previously posted as shown below
any suggestions? (gdb) run simplecar.world Starting program: /usr/local/bin/gazebo simplecar.world [Thread debugging using libthread_db enabled] Gazebo multi-robot simulator, version 0.9.0 Part of the Player/Stage Project [http://playerstage.sourceforge.net]. Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. Released under the GNU General Public License. models/simplecar.model:18: namespace error : Namespace prefix controller on steering_position2d is not defined <controller:steering_position2d name="a car"> ^ models/simplecar.model:43: namespace error : Namespace prefix interface on position is not defined <interface:position name="position_iface_0"/> ^ [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] Gazebo Path[/usr/local/share/gazebo] [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] Ogre Path[/usr/local/lib/OGRE] [New Thread 0xb63e76c0 (LWP 17081)] directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) but the owner gazebo server (pid=17075) is not running. deleting the old information of the directory [/tmp/gazebo-bsaracik-0] [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] cam1_sensor sensor has no controller. ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in _dNormalize3() [../../../include/ode/odemath.h] Program received signal SIGABRT, Aborted. [Switching to Thread 0xb63e76c0 (LWP 17081)] 0xb7f49430 in __kernel_vsyscall () (gdb) run wizbot.world Starting program: /usr/local/bin/gazebo wizbot.world [Thread debugging using libthread_db enabled] Gazebo multi-robot simulator, version 0.9.0 Part of the Player/Stage Project [http://playerstage.sourceforge.net]. Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. Released under the GNU General Public License. models/wizbot.model:19: namespace error : Namespace prefix controller on holonome3sw_position2d is not defined <controller:holonome3sw_position2d name="controller1"> ^ models/wizbot.model:37: namespace error : Namespace prefix interface on position is not defined <interface:position name="position_iface_0"/> ^ [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] Gazebo Path[/usr/local/share/gazebo] [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] Ogre Path[/usr/local/lib/OGRE] [New Thread 0xb65326c0 (LWP 16822)] directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) but the owner gazebo server (pid=16813) is not running. deleting the old information of the directory [/tmp/gazebo-bsaracik-0] [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] laser_1 sensor has no controller. Gazebo successfully initialized [New Thread 0xb1a79b90 (LWP 16827)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb65326c0 (LWP 16822)] 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so (gdb) bt #0 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so #1 0xb61c5f42 in ?? () from /usr/lib/dri/swrast_dri.so #2 0xb61c3d81 in _swrast_write_rgba_span () from /usr/lib/dri/swrast_dri.so #3 0xb61e0d4e in ?? () from /usr/lib/dri/swrast_dri.so #4 0xb61ddb51 in _swrast_add_spec_terms_triangle () from /usr/lib/dri/swrast_dri.so #5 0xb61b6eb0 in ?? () from /usr/lib/dri/swrast_dri.so #6 0xb61b60dd in _swrast_Triangle () from /usr/lib/dri/swrast_dri.so #7 0xb61eef1e in ?? () from /usr/lib/dri/swrast_dri.so #8 0xb6188433 in ?? () from /usr/lib/dri/swrast_dri.so #9 0xb6188904 in _tnl_RenderClippedPolygon () from /usr/lib/dri/swrast_dri.so #10 0xb6182583 in ?? () from /usr/lib/dri/swrast_dri.so #11 0xb6186fba in ?? () from /usr/lib/dri/swrast_dri.so #12 0xb6188a58 in ?? () from /usr/lib/dri/swrast_dri.so #13 0xb617fd04 in _tnl_run_pipeline () from /usr/lib/dri/swrast_dri.so #14 0xb6180275 in _tnl_draw_prims () from /usr/lib/dri/swrast_dri.so #15 0xb61786df in ?? () from /usr/lib/dri/swrast_dri.so #16 0xb617896c in ?? () from /usr/lib/dri/swrast_dri.so #17 0xb6365058 in Ogre::GLRenderSystem::_render (this=0xb6433f20, o...@0xb7ea8b4c) at OgreGLRenderSystem.cpp:2795 #18 0xb7ce47f0 in Ogre::SceneManager::renderSingleObject (this=0xb6436d50, rend=0xb6530188, pass=0xb1a86af0, lightScissoringClipping=false, doLightIteration=false, manualLightList=0xbfc6aa88) at OgreSceneManager.cpp:3328 #19 0xb7cd802a in Ogre::SceneManager::renderShadowVolumeObjects (this=0xb6436d50, ---Type <return> to continue, or q <return> to quit--- iShadowRenderables={mCurrent = {_M_current = 0xabc66b0}, mEnd = {_M_current = 0xabc66b4}}, pass=0xb1a86af0, manualLightList=0xbfc6aa88, flags=4, secondpass=false, zfail=false, twosided=true) at OgreSceneManager.cpp:5264 #20 0xb7ce0aeb in Ogre::SceneManager::renderShadowVolumesToStencil (this=0xb6436d50, light=0xb5381fe0, camera=0xb52b9d40, calcScissor=true) at OgreSceneManager.cpp:5206 #21 0xb7cd9610 in Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects ( this=0xb6436d50, pGroup=0xb6491930, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) at OgreSceneManager.cpp:2292 #22 0xb7cd89f2 in Ogre::SceneManager::_renderQueueGroupObjects (this=0xb6436d50, pGroup=0xb6491930, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) at OgreSceneManager.cpp:2806 #23 0xb7cd9955 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence (this=0xb6436d50) at OgreSceneManager.cpp:2136 #24 0xb7cd9aef in Ogre::SceneManager::_renderVisibleObjects (this=0xb6436d50) at OgreSceneManager.cpp:2058 #25 0xb60485ed in Ogre::TerrainSceneManager::_renderVisibleObjects (this=0xb6436d50) at OgreTerrainSceneManager.cpp:506 #26 0xb7cda1a3 in Ogre::SceneManager::_renderScene (this=0xb6436d50, camera=0xb52b9d40, vp=0xb647da10, includeOverlays=true) at OgreSceneManager.cpp:1368 #27 0xb6048726 in Ogre::TerrainSceneManager::_renderScene (this=0xb6436d50, cam=0xb52b9d40, vp=0xb647da10, includeOverlays=<value optimized out>) at OgreTerrainSceneManager.cpp:486 #28 0xb7b3d38e in Ogre::Camera::_renderScene (this=0xb52b9d40, vp=0xb647da10, includeOverlays=<value optimized out>) at OgreCamera.cpp:403 ---Type <return> to continue, or q <return> to quit--- #29 0xb7dae4f0 in Ogre::Viewport::update (this=0xb5a0a010) at OgreViewport.cpp:191 #30 0xb7cad6fd in Ogre::RenderTarget::updateImpl (this=0xb64350a8) at OgreRenderTarget.cpp:113 #31 0xb7cad04c in Ogre::RenderTarget::update (this=0xb64350a8, swap=true) at OgreRenderTarget.cpp:501 #32 0xb782595b in gazebo::UserCamera::Update () from /usr/local/lib/libgazebo_rendering.so #33 0xb77f80a0 in gazebo::OgreAdaptor::UpdateCameras () from /usr/local/lib/libgazebo_rendering.so #34 0xb803cf66 in gazebo::Simulator::MainLoop () from /usr/local/lib/libgazebo_server.so.0.9.0 #35 0x0804a427 in main () -- View this message in context: http://old.nabble.com/New-install-%3A-segmentation-fault-test.world-tp27122530p27123579.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
