Ahh, yes, thanks. I've removed the excessive BulltDynamics includes. -nate
On Wed, Jan 13, 2010 at 9:47 AM, Luis Manso <[email protected]> wrote: > It seems your changes fixed the compiling problems but a small bug in > server/CMakeLists.txt:154. > > While I do not have it (and it does not seem to be necessary) it tries to > link to lBulletDynamics. It compiles with the attached patch. > > On Wed, Jan 13, 2010 at 6:19 PM, Nate Koenig <[email protected]> wrote: > >> Hello, >> >> I've fixed a few things in the SVN version of gazebo. Could you try >> fetching this, and run either simpleshapes.world or pioneer2dx.world >> to start? >> >> Thanks, >> >> -nate >> >> On Mon, Jan 11, 2010 at 11:26 PM, brad17 <[email protected]> wrote: >> > >> > strange indeed. I get very different results on different world files: >> > * terrain opens up gazebo, but all i see is textured ground with a grid >> on >> > it >> > * pioneer2dx.world opens up gazebo, but the graphics are too strange to >> > describe well. I can tell that there is a robot, but I see a kind of >> > silhouete of it and a lot of white dots . >> > * bumper.world opens up and shows me a rendered robot >> > * simplecar and wizbot seg fault, differently to the one previously >> posted >> > as shown below >> > >> > any suggestions? >> > >> > (gdb) run simplecar.world >> > Starting program: /usr/local/bin/gazebo simplecar.world >> > [Thread debugging using libthread_db enabled] >> > Gazebo multi-robot simulator, version 0.9.0 >> > >> > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >> > Released under the GNU General Public License. >> > >> > models/simplecar.model:18: namespace error : Namespace prefix controller >> on >> > steering_position2d is not defined >> > <controller:steering_position2d name="a car"> >> > ^ >> > models/simplecar.model:43: namespace error : Namespace prefix interface >> on >> > position is not defined >> > <interface:position name="position_iface_0"/> >> > ^ >> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] >> > Gazebo Path[/usr/local/share/gazebo] >> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] >> > Ogre Path[/usr/local/lib/OGRE] >> > [New Thread 0xb63e76c0 (LWP 17081)] >> > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) >> > but the owner gazebo server (pid=17075) is not running. >> > deleting the old information of the directory [/tmp/gazebo-bsaracik-0] >> > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] >> > cam1_sensor sensor has no controller. >> > >> > ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in >> > _dNormalize3() [../../../include/ode/odemath.h] >> > >> > Program received signal SIGABRT, Aborted. >> > [Switching to Thread 0xb63e76c0 (LWP 17081)] >> > 0xb7f49430 in __kernel_vsyscall () >> > >> > >> > >> > >> > (gdb) run wizbot.world >> > Starting program: /usr/local/bin/gazebo wizbot.world >> > [Thread debugging using libthread_db enabled] >> > Gazebo multi-robot simulator, version 0.9.0 >> > >> > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >> > Released under the GNU General Public License. >> > >> > models/wizbot.model:19: namespace error : Namespace prefix controller on >> > holonome3sw_position2d is not defined >> > <controller:holonome3sw_position2d name="controller1"> >> > ^ >> > models/wizbot.model:37: namespace error : Namespace prefix interface on >> > position is not defined >> > <interface:position name="position_iface_0"/> >> > ^ >> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] >> > Gazebo Path[/usr/local/share/gazebo] >> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] >> > Ogre Path[/usr/local/lib/OGRE] >> > [New Thread 0xb65326c0 (LWP 16822)] >> > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) >> > but the owner gazebo server (pid=16813) is not running. >> > deleting the old information of the directory [/tmp/gazebo-bsaracik-0] >> > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] >> > laser_1 sensor has no controller. >> > Gazebo successfully initialized >> > [New Thread 0xb1a79b90 (LWP 16827)] >> > >> > Program received signal SIGSEGV, Segmentation fault. >> > [Switching to Thread 0xb65326c0 (LWP 16822)] >> > 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so >> > (gdb) bt >> > #0 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so >> > #1 0xb61c5f42 in ?? () from /usr/lib/dri/swrast_dri.so >> > #2 0xb61c3d81 in _swrast_write_rgba_span () from >> /usr/lib/dri/swrast_dri.so >> > #3 0xb61e0d4e in ?? () from /usr/lib/dri/swrast_dri.so >> > #4 0xb61ddb51 in _swrast_add_spec_terms_triangle () from >> > /usr/lib/dri/swrast_dri.so >> > #5 0xb61b6eb0 in ?? () from /usr/lib/dri/swrast_dri.so >> > #6 0xb61b60dd in _swrast_Triangle () from /usr/lib/dri/swrast_dri.so >> > #7 0xb61eef1e in ?? () from /usr/lib/dri/swrast_dri.so >> > #8 0xb6188433 in ?? () from /usr/lib/dri/swrast_dri.so >> > #9 0xb6188904 in _tnl_RenderClippedPolygon () from >> > /usr/lib/dri/swrast_dri.so >> > #10 0xb6182583 in ?? () from /usr/lib/dri/swrast_dri.so >> > #11 0xb6186fba in ?? () from /usr/lib/dri/swrast_dri.so >> > #12 0xb6188a58 in ?? () from /usr/lib/dri/swrast_dri.so >> > #13 0xb617fd04 in _tnl_run_pipeline () from /usr/lib/dri/swrast_dri.so >> > #14 0xb6180275 in _tnl_draw_prims () from /usr/lib/dri/swrast_dri.so >> > #15 0xb61786df in ?? () from /usr/lib/dri/swrast_dri.so >> > #16 0xb617896c in ?? () from /usr/lib/dri/swrast_dri.so >> > #17 0xb6365058 in Ogre::GLRenderSystem::_render (this=0xb6433f20, >> > o...@0xb7ea8b4c) >> > at OgreGLRenderSystem.cpp:2795 >> > #18 0xb7ce47f0 in Ogre::SceneManager::renderSingleObject >> (this=0xb6436d50, >> > rend=0xb6530188, >> > pass=0xb1a86af0, lightScissoringClipping=false, >> doLightIteration=false, >> > manualLightList=0xbfc6aa88) at OgreSceneManager.cpp:3328 >> > #19 0xb7cd802a in Ogre::SceneManager::renderShadowVolumeObjects >> > (this=0xb6436d50, >> > ---Type <return> to continue, or q <return> to quit--- >> > iShadowRenderables={mCurrent = {_M_current = 0xabc66b0}, mEnd = >> > {_M_current = 0xabc66b4}}, >> > pass=0xb1a86af0, manualLightList=0xbfc6aa88, flags=4, >> secondpass=false, >> > zfail=false, >> > twosided=true) at OgreSceneManager.cpp:5264 >> > #20 0xb7ce0aeb in Ogre::SceneManager::renderShadowVolumesToStencil >> > (this=0xb6436d50, >> > light=0xb5381fe0, camera=0xb52b9d40, calcScissor=true) at >> > OgreSceneManager.cpp:5206 >> > #21 0xb7cd9610 in >> > Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects ( >> > this=0xb6436d50, pGroup=0xb6491930, >> > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) >> > at OgreSceneManager.cpp:2292 >> > #22 0xb7cd89f2 in Ogre::SceneManager::_renderQueueGroupObjects >> > (this=0xb6436d50, >> > pGroup=0xb6491930, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) >> > at OgreSceneManager.cpp:2806 >> > #23 0xb7cd9955 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence >> > (this=0xb6436d50) >> > at OgreSceneManager.cpp:2136 >> > #24 0xb7cd9aef in Ogre::SceneManager::_renderVisibleObjects >> > (this=0xb6436d50) >> > at OgreSceneManager.cpp:2058 >> > #25 0xb60485ed in Ogre::TerrainSceneManager::_renderVisibleObjects >> > (this=0xb6436d50) >> > at OgreTerrainSceneManager.cpp:506 >> > #26 0xb7cda1a3 in Ogre::SceneManager::_renderScene (this=0xb6436d50, >> > camera=0xb52b9d40, >> > vp=0xb647da10, includeOverlays=true) at OgreSceneManager.cpp:1368 >> > #27 0xb6048726 in Ogre::TerrainSceneManager::_renderScene >> (this=0xb6436d50, >> > cam=0xb52b9d40, >> > vp=0xb647da10, includeOverlays=<value optimized out>) at >> > OgreTerrainSceneManager.cpp:486 >> > #28 0xb7b3d38e in Ogre::Camera::_renderScene (this=0xb52b9d40, >> > vp=0xb647da10, >> > includeOverlays=<value optimized out>) at OgreCamera.cpp:403 >> > ---Type <return> to continue, or q <return> to quit--- >> > #29 0xb7dae4f0 in Ogre::Viewport::update (this=0xb5a0a010) at >> > OgreViewport.cpp:191 >> > #30 0xb7cad6fd in Ogre::RenderTarget::updateImpl (this=0xb64350a8) at >> > OgreRenderTarget.cpp:113 >> > #31 0xb7cad04c in Ogre::RenderTarget::update (this=0xb64350a8, swap=true) >> > at OgreRenderTarget.cpp:501 >> > #32 0xb782595b in gazebo::UserCamera::Update () from >> > /usr/local/lib/libgazebo_rendering.so >> > #33 0xb77f80a0 in gazebo::OgreAdaptor::UpdateCameras () >> > from /usr/local/lib/libgazebo_rendering.so >> > #34 0xb803cf66 in gazebo::Simulator::MainLoop () from >> > /usr/local/lib/libgazebo_server.so.0.9.0 >> > #35 0x0804a427 in main () >> > >> > -- >> > View this message in context: >> http://old.nabble.com/New-install-%3A-segmentation-fault-test.world-tp27122530p27123579.html >> > Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> > >> > >> > >> ------------------------------------------------------------------------------ >> > This SF.Net email is sponsored by the Verizon Developer Community >> > Take advantage of Verizon's best-in-class app development support >> > A streamlined, 14 day to market process makes app distribution fast and >> easy >> > Join now and get one step closer to millions of Verizon customers >> > http://p.sf.net/sfu/verizon-dev2dev >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > [email protected] >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> >> >> ------------------------------------------------------------------------------ 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