Ahh, yes, thanks. I've removed the excessive BulltDynamics includes.

-nate

On Wed, Jan 13, 2010 at 9:47 AM, Luis Manso <[email protected]> wrote:
> It seems your changes fixed the compiling problems but a small bug in
> server/CMakeLists.txt:154.
>
> While I do not have it (and it does not seem to be necessary) it tries to
> link to lBulletDynamics. It compiles with the attached patch.
>
> On Wed, Jan 13, 2010 at 6:19 PM, Nate Koenig <[email protected]> wrote:
>
>> Hello,
>>
>> I've fixed a few things in the SVN version of gazebo. Could you try
>> fetching this, and run either simpleshapes.world or pioneer2dx.world
>> to start?
>>
>> Thanks,
>>
>> -nate
>>
>> On Mon, Jan 11, 2010 at 11:26 PM, brad17 <[email protected]> wrote:
>> >
>> > strange indeed. I get very different results on different world files:
>> > * terrain opens up gazebo, but all i see is textured ground with a grid
>> on
>> > it
>> > * pioneer2dx.world opens up gazebo, but the graphics are too strange to
>> > describe well. I can tell that there is a robot, but I see a kind of
>> > silhouete of it and a lot of white dots .
>> > * bumper.world opens up and shows me a rendered robot
>> > * simplecar and wizbot seg fault, differently to the one previously
>> posted
>> > as shown below
>> >
>> > any suggestions?
>> >
>> > (gdb) run simplecar.world
>> > Starting program: /usr/local/bin/gazebo simplecar.world
>> > [Thread debugging using libthread_db enabled]
>> > Gazebo multi-robot simulator, version 0.9.0
>> >
>> > Part of the Player/Stage Project [http://playerstage.sourceforge.net].
>> > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>> > Released under the GNU General Public License.
>> >
>> > models/simplecar.model:18: namespace error : Namespace prefix controller
>> on
>> > steering_position2d is not defined
>> > <controller:steering_position2d name="a car">
>> >                                            ^
>> > models/simplecar.model:43: namespace error : Namespace prefix interface
>> on
>> > position is not defined
>> >  <interface:position name="position_iface_0"/>
>> >                                             ^
>> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103]
>> >  Gazebo Path[/usr/local/share/gazebo]
>> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115]
>> >  Ogre Path[/usr/local/lib/OGRE]
>> > [New Thread 0xb63e76c0 (LWP 17081)]
>> > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?)
>> > but the owner gazebo server (pid=17075) is not running.
>> > deleting the old information of the directory [/tmp/gazebo-bsaracik-0]
>> > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155]
>> >  cam1_sensor sensor has no controller.
>> >
>> > ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in
>> > _dNormalize3() [../../../include/ode/odemath.h]
>> >
>> > Program received signal SIGABRT, Aborted.
>> > [Switching to Thread 0xb63e76c0 (LWP 17081)]
>> > 0xb7f49430 in __kernel_vsyscall ()
>> >
>> >
>> >
>> >
>> > (gdb) run wizbot.world
>> > Starting program: /usr/local/bin/gazebo wizbot.world
>> > [Thread debugging using libthread_db enabled]
>> > Gazebo multi-robot simulator, version 0.9.0
>> >
>> > Part of the Player/Stage Project [http://playerstage.sourceforge.net].
>> > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>> > Released under the GNU General Public License.
>> >
>> > models/wizbot.model:19: namespace error : Namespace prefix controller on
>> > holonome3sw_position2d is not defined
>> >  <controller:holonome3sw_position2d name="controller1">
>> >                                                       ^
>> > models/wizbot.model:37: namespace error : Namespace prefix interface on
>> > position is not defined
>> >    <interface:position name="position_iface_0"/>
>> >                                               ^
>> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103]
>> >  Gazebo Path[/usr/local/share/gazebo]
>> > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115]
>> >  Ogre Path[/usr/local/lib/OGRE]
>> > [New Thread 0xb65326c0 (LWP 16822)]
>> > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?)
>> > but the owner gazebo server (pid=16813) is not running.
>> > deleting the old information of the directory [/tmp/gazebo-bsaracik-0]
>> > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155]
>> >  laser_1 sensor has no controller.
>> > Gazebo successfully initialized
>> > [New Thread 0xb1a79b90 (LWP 16827)]
>> >
>> > Program received signal SIGSEGV, Segmentation fault.
>> > [Switching to Thread 0xb65326c0 (LWP 16822)]
>> > 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so
>> > (gdb) bt
>> > #0  0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so
>> > #1  0xb61c5f42 in ?? () from /usr/lib/dri/swrast_dri.so
>> > #2  0xb61c3d81 in _swrast_write_rgba_span () from
>> /usr/lib/dri/swrast_dri.so
>> > #3  0xb61e0d4e in ?? () from /usr/lib/dri/swrast_dri.so
>> > #4  0xb61ddb51 in _swrast_add_spec_terms_triangle () from
>> > /usr/lib/dri/swrast_dri.so
>> > #5  0xb61b6eb0 in ?? () from /usr/lib/dri/swrast_dri.so
>> > #6  0xb61b60dd in _swrast_Triangle () from /usr/lib/dri/swrast_dri.so
>> > #7  0xb61eef1e in ?? () from /usr/lib/dri/swrast_dri.so
>> > #8  0xb6188433 in ?? () from /usr/lib/dri/swrast_dri.so
>> > #9  0xb6188904 in _tnl_RenderClippedPolygon () from
>> > /usr/lib/dri/swrast_dri.so
>> > #10 0xb6182583 in ?? () from /usr/lib/dri/swrast_dri.so
>> > #11 0xb6186fba in ?? () from /usr/lib/dri/swrast_dri.so
>> > #12 0xb6188a58 in ?? () from /usr/lib/dri/swrast_dri.so
>> > #13 0xb617fd04 in _tnl_run_pipeline () from /usr/lib/dri/swrast_dri.so
>> > #14 0xb6180275 in _tnl_draw_prims () from /usr/lib/dri/swrast_dri.so
>> > #15 0xb61786df in ?? () from /usr/lib/dri/swrast_dri.so
>> > #16 0xb617896c in ?? () from /usr/lib/dri/swrast_dri.so
>> > #17 0xb6365058 in Ogre::GLRenderSystem::_render (this=0xb6433f20,
>> > o...@0xb7ea8b4c)
>> >    at OgreGLRenderSystem.cpp:2795
>> > #18 0xb7ce47f0 in Ogre::SceneManager::renderSingleObject
>> (this=0xb6436d50,
>> > rend=0xb6530188,
>> >    pass=0xb1a86af0, lightScissoringClipping=false,
>> doLightIteration=false,
>> >    manualLightList=0xbfc6aa88) at OgreSceneManager.cpp:3328
>> > #19 0xb7cd802a in Ogre::SceneManager::renderShadowVolumeObjects
>> > (this=0xb6436d50,
>> > ---Type <return> to continue, or q <return> to quit---
>> >    iShadowRenderables={mCurrent = {_M_current = 0xabc66b0}, mEnd =
>> > {_M_current = 0xabc66b4}},
>> >    pass=0xb1a86af0, manualLightList=0xbfc6aa88, flags=4,
>> secondpass=false,
>> > zfail=false,
>> >    twosided=true) at OgreSceneManager.cpp:5264
>> > #20 0xb7ce0aeb in Ogre::SceneManager::renderShadowVolumesToStencil
>> > (this=0xb6436d50,
>> >    light=0xb5381fe0, camera=0xb52b9d40, calcScissor=true) at
>> > OgreSceneManager.cpp:5206
>> > #21 0xb7cd9610 in
>> > Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects (
>> >    this=0xb6436d50, pGroup=0xb6491930,
>> > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >    at OgreSceneManager.cpp:2292
>> > #22 0xb7cd89f2 in Ogre::SceneManager::_renderQueueGroupObjects
>> > (this=0xb6436d50,
>> >    pGroup=0xb6491930, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >    at OgreSceneManager.cpp:2806
>> > #23 0xb7cd9955 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence
>> > (this=0xb6436d50)
>> >    at OgreSceneManager.cpp:2136
>> > #24 0xb7cd9aef in Ogre::SceneManager::_renderVisibleObjects
>> > (this=0xb6436d50)
>> >    at OgreSceneManager.cpp:2058
>> > #25 0xb60485ed in Ogre::TerrainSceneManager::_renderVisibleObjects
>> > (this=0xb6436d50)
>> >    at OgreTerrainSceneManager.cpp:506
>> > #26 0xb7cda1a3 in Ogre::SceneManager::_renderScene (this=0xb6436d50,
>> > camera=0xb52b9d40,
>> >    vp=0xb647da10, includeOverlays=true) at OgreSceneManager.cpp:1368
>> > #27 0xb6048726 in Ogre::TerrainSceneManager::_renderScene
>> (this=0xb6436d50,
>> > cam=0xb52b9d40,
>> >    vp=0xb647da10, includeOverlays=<value optimized out>) at
>> > OgreTerrainSceneManager.cpp:486
>> > #28 0xb7b3d38e in Ogre::Camera::_renderScene (this=0xb52b9d40,
>> > vp=0xb647da10,
>> >    includeOverlays=<value optimized out>) at OgreCamera.cpp:403
>> > ---Type <return> to continue, or q <return> to quit---
>> > #29 0xb7dae4f0 in Ogre::Viewport::update (this=0xb5a0a010) at
>> > OgreViewport.cpp:191
>> > #30 0xb7cad6fd in Ogre::RenderTarget::updateImpl (this=0xb64350a8) at
>> > OgreRenderTarget.cpp:113
>> > #31 0xb7cad04c in Ogre::RenderTarget::update (this=0xb64350a8, swap=true)
>> >    at OgreRenderTarget.cpp:501
>> > #32 0xb782595b in gazebo::UserCamera::Update () from
>> > /usr/local/lib/libgazebo_rendering.so
>> > #33 0xb77f80a0 in gazebo::OgreAdaptor::UpdateCameras ()
>> >   from /usr/local/lib/libgazebo_rendering.so
>> > #34 0xb803cf66 in gazebo::Simulator::MainLoop () from
>> > /usr/local/lib/libgazebo_server.so.0.9.0
>> > #35 0x0804a427 in main ()
>> >
>> > --
>> > View this message in context:
>> http://old.nabble.com/New-install-%3A-segmentation-fault-test.world-tp27122530p27123579.html
>> > Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>> >
>> >
>> >
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