I tried Gazebo 0.10.0. It has the same problem. Unfortunately for me it seems to have a lot of other problems as well such as position2d not working (I have seen a patch for this), the texture on my robot doesn't display, the ir rays don't display, and my client program gets a segmentation fault when trying to get the ir range information. This is why I have stuck with 0.9.0. After some further study I have noticed that the color problem seems to be a result of the red and blue channels getting swapped in the playerv camera view. This is why blue displays as red and yellow as cyan. I haven't tried playerv with a real camera yet. Its possible that this could be a Player problem instead of a Gazebo problem. I'll try it with a real camera this weekend and let you know. Thanks.
On Thu, 2010-04-01 at 12:51 -0700, Nate Koenig wrote: > Hello, > > Can you try the latest version of Gazebo, or even the SVN version? > > -nate > > On Sun, Mar 28, 2010 at 9:22 PM, David Michal <[email protected]> > wrote: > > I am trying to use camera data from gazebo for the first time. The > > image has the correct shapes in playerv but the wrong colors. Blue and > > yellow objects in gazebo show up as red and turquoise. I am using > > Player 3.0.1, Gazebo 0.9.0, and Ogre 1.6.5. Is there something I have > > configured incorrectly or is this a bug? > > > > Here is the definition from my model file. > > > > <model:physical name="webcam_model"> > > <xyz>0.22 0.0 0.108</xyz> > > <rpy>0.0 60.0 0.0</rpy> > > <body:empty name="webcam_body"> > > <geom:sphere name="webcam_geom"> > > <size>0.0254</size> > > <mass>0.25</mass> > > <visual> > > <scale>0.0254 0.0254 0.0254</scale> > > <mesh>unit_sphere</mesh> > > <material>Gazebo/Black</material> > > </visual> > > </geom:sphere> > > <sensor:camera name="webcam_sensor"> > > <imageSize>640 480</imageSize> > > <hfov>72</hfov> > > <nearClip>0.02</nearClip> > > <farClip>20</farClip> > > <saveFrames>false</saveFrames> > > <saveFramesPath>frames</saveFramesPath> > > <controller:generic_camera name="webcam_controller"> > > <interface:camera name="camera_iface_0"/> > > </controller:generic_camera> > > </sensor:camera> > > </body:empty> > > </model:physical> > > > > And here is the entry in the config file. > > > > driver > > ( > > name "gazebo" > > provides ["camera:0"] > > gz_id "pcbot914_model1::webcam_model::camera_iface_0" > > ) > > > > > > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
