Tried playerv with a real camera and it works fine. The red/blue swap must be a problem with Gazebo and/or Ogre.
On Fri, 2010-04-02 at 21:13 -0500, David Michal wrote: > I tried Gazebo 0.10.0. It has the same problem. Unfortunately for me it > seems to have a lot of other problems as well such as position2d not > working (I have seen a patch for this), the texture on my robot doesn't > display, the ir rays don't display, and my client program gets a > segmentation fault when trying to get the ir range information. This is > why I have stuck with 0.9.0. After some further study I have noticed > that the color problem seems to be a result of the red and blue channels > getting swapped in the playerv camera view. This is why blue displays > as red and yellow as cyan. I haven't tried playerv with a real camera > yet. Its possible that this could be a Player problem instead of a > Gazebo problem. I'll try it with a real camera this weekend and let you > know. Thanks. > > On Thu, 2010-04-01 at 12:51 -0700, Nate Koenig wrote: > > Hello, > > > > Can you try the latest version of Gazebo, or even the SVN version? > > > > -nate > > > > On Sun, Mar 28, 2010 at 9:22 PM, David Michal <[email protected]> > > wrote: > > > I am trying to use camera data from gazebo for the first time. The > > > image has the correct shapes in playerv but the wrong colors. Blue and > > > yellow objects in gazebo show up as red and turquoise. I am using > > > Player 3.0.1, Gazebo 0.9.0, and Ogre 1.6.5. Is there something I have > > > configured incorrectly or is this a bug? > > > > > > Here is the definition from my model file. > > > > > > <model:physical name="webcam_model"> > > > <xyz>0.22 0.0 0.108</xyz> > > > <rpy>0.0 60.0 0.0</rpy> > > > <body:empty name="webcam_body"> > > > <geom:sphere name="webcam_geom"> > > > <size>0.0254</size> > > > <mass>0.25</mass> > > > <visual> > > > <scale>0.0254 0.0254 0.0254</scale> > > > <mesh>unit_sphere</mesh> > > > <material>Gazebo/Black</material> > > > </visual> > > > </geom:sphere> > > > <sensor:camera name="webcam_sensor"> > > > <imageSize>640 480</imageSize> > > > <hfov>72</hfov> > > > <nearClip>0.02</nearClip> > > > <farClip>20</farClip> > > > <saveFrames>false</saveFrames> > > > <saveFramesPath>frames</saveFramesPath> > > > <controller:generic_camera name="webcam_controller"> > > > <interface:camera name="camera_iface_0"/> > > > </controller:generic_camera> > > > </sensor:camera> > > > </body:empty> > > > </model:physical> > > > > > > And here is the entry in the config file. > > > > > > driver > > > ( > > > name "gazebo" > > > provides ["camera:0"] > > > gz_id "pcbot914_model1::webcam_model::camera_iface_0" > > > ) > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > Download Intel® Parallel Studio Eval > > > Try the new software tools for yourself. Speed compiling, find bugs > > > proactively, and fine-tune applications for parallel performance. > > > See why Intel Parallel Studio got high marks during beta. > > > http://p.sf.net/sfu/intel-sw-dev > > > _______________________________________________ > > > Playerstage-gazebo mailing list > > > [email protected] > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
