On 5/22/06, Michael Scherer <[EMAIL PROTECTED]> wrote:
> Le Jeudi 18 Mai 2006 12:10, Götz Waschk a écrit:
> > On 5/18/06, Evan Vittitow <[EMAIL PROTECTED]> wrote:
> > > Yes. Me. PrBoom is useless without Doom Wads. It is in contrib. I am
> > > doing this because I legally own the full versions of these games. I
> > > gave them up 5 years ago when I became a Linux user moving from Dos, NOT
> > > Windows.
> >
> > Hi,
> >
> > I think PrBoom should be removed from contrib and moved to plf.
>
> Technically speaking, there is nothing that forbid these engine to enter into
> contribs.
>
> We always pushed everything that could go in contribs in contribs, to reduce
> the ressources needed by plf and keep the focus on really problematic
> packages.
> The fact that no one ever said anything regarding prboom show there doesn't
> seems to be a problem with it. What would be the plf reason :
> "This package is in plf because it requires non free files that we do not
> distribute" ?
>
> If we place the wads file in plf-nonfree, as we could then add requires to
> have them working out of the box, then, ok, the engine would be better in plf
> ( non-free ), but if we don't, i would prefer having them in contribs.

>From a user point of view, it's best if a requires gets added. I
suggest the following :

- Create 2 packages : prboom-engine and prboom-data-doom
- prboom-engine requires "prboom-data"
- prboom-data-doom provides "prboom-data"
- Put prboom-data-doom in plf-nonfree
- Put prboom-engine in plf-free while no free graphics exists. Once
there's at least one free theme for prboom, put it in contrib (package
should provides "prboom-data") and move prboom-engine to contrib too.
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