On Tue, 2006-05-23 at 07:38 +0000, Vincent Panel wrote:
> On 5/22/06, Michael Scherer <[EMAIL PROTECTED]> wrote:
> > Le Jeudi 18 Mai 2006 12:10, Götz Waschk a écrit:
> > > On 5/18/06, Evan Vittitow <[EMAIL PROTECTED]> wrote:
> > > > Yes. Me. PrBoom is useless without Doom Wads. It is in contrib. I am
> > > > doing this because I legally own the full versions of these games. I
> > > > gave them up 5 years ago when I became a Linux user moving from Dos, NOT
> > > > Windows.
> > >
> > > Hi,
> > >
> > > I think PrBoom should be removed from contrib and moved to plf.
> >
> > Technically speaking, there is nothing that forbid these engine to enter 
> > into
> > contribs.
> >
> > We always pushed everything that could go in contribs in contribs, to reduce
> > the ressources needed by plf and keep the focus on really problematic
> > packages.
> > The fact that no one ever said anything regarding prboom show there doesn't
> > seems to be a problem with it. What would be the plf reason :
> > "This package is in plf because it requires non free files that we do not
> > distribute" ?
> >
> > If we place the wads file in plf-nonfree, as we could then add requires to
> > have them working out of the box, then, ok, the engine would be better in 
> > plf
> > ( non-free ), but if we don't, i would prefer having them in contribs.
> 
> >From a user point of view, it's best if a requires gets added. I
> suggest the following :
> 
> - Create 2 packages : prboom-engine and prboom-data-doom
> - prboom-engine requires "prboom-data"
> - prboom-data-doom provides "prboom-data"
> - Put prboom-data-doom in plf-nonfree
> - Put prboom-engine in plf-free while no free graphics exists. Once
> there's at least one free theme for prboom, put it in contrib (package
> should provides "prboom-data") and move prboom-engine to contrib too.

You all appear to be labouring under several misapprehensions.

The prboom package currently in contrib does not contain any game data,
only the engine.

There is at least one free IWAD available - Freedoom
( http://freedoom.sourceforge.net/ ) - which means you can usefully use
prboom with entirely free-as-in-freedom data. Even if there weren't I
don't see that as a reason not to put the engine in contribs myself, but
that's academic given that free data does exist.
-- 
adamw

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