Opinyon ko lamang
Siguro sa labas $$$ ang pinag-uusapan para di malugi, sa academe yung
'art' :)
Kung me deadline kelangan ma meet. Kasi baka malugi kompanya.
Kung me oras pa siguro pwedeng ma modify para malinis yung code.
Minsan yung mga boss walang pakialam kung paano mo ginawa basta magawa mo
at ma meet mo yung deadline. Tatamarin ka na rin after sometime na gawing
malinis yung code lalo na kung walang makakaappreciate noon (lalo na kung
yung mga nasa taas di naman nag poprogram).
Dax
On Mon, 3 Dec
2001, Sacha Chua wrote:
> On 03 Dec 2001 01:43:57PM +0800, fooler ([EMAIL PROTECTED]) said:
>
> > iterative:
> > double factorial;
> > if (n < 2) {
> > factorial = 1;
> > }else {
> > for (factorial = n ; n != 2; factorial = factorial * --n);
> > }
>
> I don't know about you, but I'd have written the iterative factorial as:
>
> int factorial = 1;
> for (i = 1; i <= n; i++)
> factorial *= i;
>
> cleaner, you think? ;)
>
> Clean and elegant code has its uses. Maintainability is pretty
> important. =) Of course it all depends on the needs of your application
> - sometimes a quick hack is called for, sometimes a mission-critical app
> must be written - but it doesn't hurt to make sure that the next
> programmer who looks at your code can understand it.
>
> Plus, things are easier to debug when you understand it - you know what
> a pain spaghetti code can be...
>
> > programmer, they are spending more time on *bones* than the *meat*. or let
> > say, who is a good programmer? the one who makes a robust program but gives
> > the correct results and meet his/her deadline or the one who makes an
> > elegant code that gives the correct results also but it takes time to
>
> But in this particular context, a quick, brute-force solution is easy to
> write. =) That's why an elegant solution would be interesting.
>
> Sometimes the bones are very important. <g> It's easy to kludge things
> in at the start, but as more and more cruft gets added it pays to
> consider the design and maybe refactor code.
>
> I've spent time thinking of designs to try and then sketching them out
> in code. I've also thrown away code and started all over again a few
> times. I've even rm -rf'd my project directories in a fit of frustration. ;)
>
> Then again, there are times when I just shoehorn things into existing
> programs, and most of the time I still understand what's going on.. =)
>
> It's not a perfect process, but I feel like I learn a lot with
> each iteration. I don't know if I work acceptably quickly. When I have a
> clear picture of what is needed, like the online project submission
> system I'm doing for my school, then I can put together something pretty
> quickly. It took me a day to put that together. Of course it took me a
> week and a lot of help to figure out that the one bug delaying
> deployment was a _browser_ problem! GRRRRR. It works in IE, Mozilla, Galeon..
>anything but Lynx, Links and Opera. <grumble!>
>
> Then there was that registration system we did. Counterbidded a
> Microsoft shop and did it for free... that was _tons_ of fun. Of course
> we got a bit of a Slashdot effect and I was working overtime to remove
> the bugs I missed, but that was great. We did most of the system in
> around 5 days, then just added functionality as needed... <g>
>
> I don't know. I've never worked for money, and you have. You know what
> it's like in the real world. <shrug> As far as I've seen, speed, size,
> correctness, robustness and neatness aren't mutually exclusive, although
>
> I've seen code written by Gino and William, and they really try to
> make their code neat. It's clean enough for me to understand. =)
>
> I'd like to be an expert programmer. (See extensive literature on
> novice and expert programmer). According to some studies, expert
> programmers write code roughly an order of magnitude faster _and_
> smaller _and_ neater than novice programmers in a tenth of a time.
> (Wow!)
>
> Of course these are probably some pretty old studies, but cool goals,
> you think? I have much to learn.
>
> I don't know much about software in the real world, I have to admit. I
> love programming, and I'd like to do that for the rest of my life - in
> addition to doing research and learning about all sorts of cool stuff,
> of course. But if the software industry here doesn't care about things
> like readability and maintainability, if all that I read in books
> and magazines about good software practices are just concerns of geeks
> in America and elsewhere - what should I do?
>
> Is this really the state of software here in the Philippines? Probably
> elsewhere, too, huh... It's the easy way out. Just slap something
> together. As long as it works with the input, it's fine.
>
> I don't know. I want to learn more. I want to practice thinking,
> problem-solving, doing.. I want to make writing good code so natural
> that I don't have to think about it. Is this at all possible, or am I
> chasing a pipe dream?
>
> Anyone out here with similar ideas?
> --
> Sacha Chua <[EMAIL PROTECTED]> 3 BS CS geek =)
> Ateneo Cervini-Eliazo Networks (ACENT) tel: 63(2) 426-6001 loc 5925
> BOFH excuse #14: sounds like a Windows problem, try calling Microsoft support
> _
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