On 3/21/07, Steve <[EMAIL PROTECTED]> wrote:
Create a crossplatform library which wraps the platform specific
details for creating an OpenGL window, handling user input and playing
sound files, into a single interface and utilizing a common namespace.
 This library should provide functionality similar to SDL, however it
may not bind to, or depend upon any libraries outside of those
normally provided by the manufacturer of the operating system.
It then goes into a platform by platform list of libraries I'm allowed
to use (all of which are basically present on a properly configured
system such as opengl32.dll, etc.

I was initially thought there was a misunderstanding myself when I
read the first comment about concerns about control over licensing,
but it sounds like you are actually writing a commercial,
cross-platform library to compete right alongside Qt, wxWidgets, and
others. In that case, there wasn't a misunderstanding, and the
concerns over licensing are valid. It's just rare to hear of a new
competitor in that market, and hopefully the client has some brilliant
plans for selling it because the alternatives do a pretty good job for
really cheap. :)

Regards,
Bryan Petty

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