On 3/21/07, Steve <[EMAIL PROTECTED]> wrote:
Create a crossplatform library which wraps the platform specific details for creating an OpenGL window, handling user input and playing sound files, into a single interface and utilizing a common namespace. This library should provide functionality similar to SDL, however it may not bind to, or depend upon any libraries outside of those normally provided by the manufacturer of the operating system. It then goes into a platform by platform list of libraries I'm allowed to use (all of which are basically present on a properly configured system such as opengl32.dll, etc.
I was initially thought there was a misunderstanding myself when I read the first comment about concerns about control over licensing, but it sounds like you are actually writing a commercial, cross-platform library to compete right alongside Qt, wxWidgets, and others. In that case, there wasn't a misunderstanding, and the concerns over licensing are valid. It's just rare to hear of a new competitor in that market, and hopefully the client has some brilliant plans for selling it because the alternatives do a pretty good job for really cheap. :) Regards, Bryan Petty /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
