Oh good because this is turning into a nightmare of various IDE projects.

Windows... Visual Studio 2k5 Express

Linux, Code::Blocks (Make was choking at first, but doesn't now due to
the change in layout so I may switch back to makefiles for Linux.

Mac, XCode (I really, really hate this IDE)

If you have a good crossplatform development solution I would be much
obliged, since a unified build environment would speed things up
dramatically.

Thanks!

On 3/21/07, Brian Hawkins <[EMAIL PROTECTED]> wrote:
Question:  what build tool(s) are you using on each platform?  The
reason I ask is that I have one that kicks butt for writing cross
platform code.

Brian

Steve wrote:
> Well I think I may have just figured out one reason for not doing it
> this way.
> Windows (Visual C++ .net 2005), is completely ignoring the namespace
> constraint.
> So my CreateWindow function was being confused by the compiler with
> Windows own CreateWindow function.  Hence a lot of errors about
> missing variables.
> My guess is the compiler is treating the .h file using c syntax rules
> rather than c++ syntax rules.
> Changing my .h to a .cpp fixes the issue.
> Thats a less than optimal solution though :(
>
> For what it's worth it's working like a charm on Mac and Linux.
>
> On 3/21/07, Michael L Torrie <[EMAIL PROTECTED]> wrote:
>> On Wed, 2007-03-21 at 10:45 -0600, Steve wrote:
>> > Thus far it's looking to be dual licensed, GPL (free) and
>> > closed-commercial (fee of some sort)  Other than that I'm not sure and
>> > don't much care, as long as the check clears :D
>>
>> This does make my last comments about OpenGL moot.  I still think they
>> are way out in left field though.
>>
>> >
>>
>>
>>
>> /*
>> PLUG: http://plug.org, #utah on irc.freenode.net
>> Unsubscribe: http://plug.org/mailman/options/plug
>> Don't fear the penguin.
>> */
>>
>
> /*
> PLUG: http://plug.org, #utah on irc.freenode.net
> Unsubscribe: http://plug.org/mailman/options/plug
> Don't fear the penguin.
> */
>

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