Thus far it's looking to be dual licensed, GPL (free) and closed-commercial (fee of some sort) Other than that I'm not sure and don't much care, as long as the check clears :D
On 3/21/07, Bryan Petty <[EMAIL PROTECTED]> wrote:
On 3/21/07, Steve <[EMAIL PROTECTED]> wrote: > Create a crossplatform library which wraps the platform specific > details for creating an OpenGL window, handling user input and playing > sound files, into a single interface and utilizing a common namespace. > This library should provide functionality similar to SDL, however it > may not bind to, or depend upon any libraries outside of those > normally provided by the manufacturer of the operating system. > It then goes into a platform by platform list of libraries I'm allowed > to use (all of which are basically present on a properly configured > system such as opengl32.dll, etc. I was initially thought there was a misunderstanding myself when I read the first comment about concerns about control over licensing, but it sounds like you are actually writing a commercial, cross-platform library to compete right alongside Qt, wxWidgets, and others. In that case, there wasn't a misunderstanding, and the concerns over licensing are valid. It's just rare to hear of a new competitor in that market, and hopefully the client has some brilliant plans for selling it because the alternatives do a pretty good job for really cheap. :) Regards, Bryan Petty /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
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