Question: what build tool(s) are you using on each platform? The
reason I ask is that I have one that kicks butt for writing cross
platform code.
Brian
Steve wrote:
Well I think I may have just figured out one reason for not doing it
this way.
Windows (Visual C++ .net 2005), is completely ignoring the namespace
constraint.
So my CreateWindow function was being confused by the compiler with
Windows own CreateWindow function. Hence a lot of errors about
missing variables.
My guess is the compiler is treating the .h file using c syntax rules
rather than c++ syntax rules.
Changing my .h to a .cpp fixes the issue.
Thats a less than optimal solution though :(
For what it's worth it's working like a charm on Mac and Linux.
On 3/21/07, Michael L Torrie <[EMAIL PROTECTED]> wrote:
On Wed, 2007-03-21 at 10:45 -0600, Steve wrote:
> Thus far it's looking to be dual licensed, GPL (free) and
> closed-commercial (fee of some sort) Other than that I'm not sure and
> don't much care, as long as the check clears :D
This does make my last comments about OpenGL moot. I still think they
are way out in left field though.
>
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