philippe_44 wrote: 
> I mean the AirPlay (RAOP 2.0) synchronization. When a client connects to
> a server, the client sends a NTP-like timestamp so that the server (the
> player) adjusts his own clock and they share the same reference. Then
> every second the client sends the match between this NTP timestamp and a
> 16 bits packet number. Then with every packet of audio a packet number
> is sent to tell the server when to play that packet. It's obviously
> needed for multi-player synchronization, but even when client controls
> only one player, this protocol is used. The ShairTunes2 helper skips
> these NTP and matching steps. It might be what Airfoil / MacOS Airplay
> do not like where other client are less susceptible when these steps are
> missung. I'm not sure, but that's one hypothesis knowing that all other
> setup steps of the connection work, failure only happens when this sync
> steps are supposed to happen.

O.k, didn't know that. I recorded the network traffic with Wireshark and
so far I can't see any traffic at all between LMS and Squeezeplayer
while connected via Airfoil. Maybe the result of the missing NTP and
matching steps(?)


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