philippe_44 wrote: 
> I agree that's not ideal, but that's by design so far. Groups are
> disassembled at pause and restored at resume. I have to re-think about
> it, but how would I differentiate that you don't want that player to be
> re-grabbed? 
> 
> - In many cases, you'd want it to be re-grabbed otherwise the only
> option would be to "stop" the Group it (i.e. to erase it's playlist) and
> then to re-play it - not very convenient either. And even if you do
> that, maybe your wife does not want the Kitchen to be re-grabbed if you
> change your playlist. 
> 
> - Then I could not-grab players that are already playing, but that would
> defeat a lot the purpose of Groups
> 
> - Then, more complicated, I could mark Group members that are de-synced
> when pausing and not restore them upon resume. But what shall I do if
> you change the Group Playlist? Shall I leave marked players as well but
> then how will they re-join the group then?
> 
> - The only option I can think about, while write that, is, when breakin
> up a Group, I would mark the players that are not synced with it
> anymore. Then, when reforming that group, members that were marked and
> *are* playing shall not re-join the group. Unfortunately, that would
> also make some unhappy users were you have extracted a player yesterday
> from a group while it was playing. Today, you're playing something on
> that player, and then you decide to play on the Group ... well, that
> player will not rejoin :( Not sure you'll remember what you did
> yesterday ... okay then I need a timer and we are entering into some
> spaghetti thinking
> 
> but
> 
> suggestions welcome :)

I think that's the way it has to be or else the group definition needs
to be dynamic and very complex.
I that case you would need to have commands like "reset" group to its
original collection of players.
Or when you start a using a group you could get a control question, for
each player that is doing something different if you want to bring them
back in the group.
This will complicate the user experience and the current GUI is not
capable of doing that.
But you would have full control...

Group player, in my opinion, is designed to make it simple. You already
have full control by arranging your synched player manually.



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