Simon_rb wrote: 
> Philippe,
> 
> Thank your for replying so quickly! I agree with all comments that this
> is mostly personal preference. 
> 
> Does the syncing and unsyncing have to be done with pause and play on
> the group player? Wouldn’t the most logical and user friendly way to be
> this:-
> 
> When group player is powered on.. it grabs all players.. this is the
> only time this is done. If it’s paused or resumed then it does no more
> grabbing. Only powering it on. To unsync group, just turn the group
> player off. 
> 

Unfortunately that will break here immediately as, you've basically
created a classical LMS sync group. Unless, you power off the Group,
when you play on any member of the group, while it's paused, all players
will start and that's probably going to be super irritating. I can't see
users power on/off the Group player every time they want to use it, or
especially when they want to stop it - they will forget and shout. For
example, when I play "whole house", track ends then I play "ground
floor", I don't want to have to power off "whole house" to avoid that
it's suddenly playing every where because I played "ground floor" whose
players happended to be synced with others from "whole house". So then I
would have to undo the "whole house" when doing "ground floor" because
they have at least one player in common. I really mean you're entering
into a lot of nasty corner case.

> 
> If during the group sync a player is removed by a user by changing its
> plylist locally then when that player is turned off (ie, they have
> finished with it) the player is reattached to group on power off if the
> group player is still turned on. To me that is more seamless than the
> current setup. Although I agree 100% that is more preference and setup.
> 
> 
> I’d love for the group players to stay in sync permanently whilst the
> group player is powered on, rather than break up and re grab at
> pause/play. The break up group when group player is powered off. So
> simple then, whilst group is powered on, players are grabbed and stay
> grabbed (unless locally released by changing playlist on local player). 
> Then power off and players are released. 
> 
> I hope I have explained that correctly.. 
> 
> That above scenario would then stop a player from being grabbed again
> when it’s playing something locally if the group is paused then played
> again. However once that person is finished with that radio, it’s
> turned off and it syncs back into group. If you wish to resync whole
> group including the radio that is still locally playing something then
> just power off and power on the group player just like you do with
> pause/play the current way. That would grab the playing radio again. 
> 
> To me that is the simplest and seamless experience. I’m sure there are
> reasons this can’t be done or scenarios why its not a good idea, sure I
> may have missed something obvious.. 
> 
> Reason for group players is to sync players, turn it on and they are
> synced and stayed synced. Turn it off and they are back to being
> standalone players. Simples. 👍
> 
> Thanks for reading and entertaining this!!! 
> 
> Cheers!
> 
> PS, sorry for repeating it a few times, just trying to explain it a
> couple of different ways as to make sense..



But I will think about the option I mentionned before which might be
doable



LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000,
ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi
B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010,
AppleTV 4, Airport Express, GGMM E5
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