mherger wrote: 
> Your code should be ok to receive server status events. But if you want
> to listen to player specific events, you'll have to subscribe to
> "status" events for the player you're controlling.

Yeah, I'm aware that each player will need a subscription. Still, can't
even get serverstatus to work! As stated, I stop/start players and
nothing is logged.

p.s. Have you had time to look into the saved play queue name issue?
i.e. save the queue to playlist, but status still returns previously
loaded name.


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