Pommes wrote: 
> I updated and tries again, same result.
> Heres my Info log for SDT:
> 

Thanks for posting your server log info.  It helps me understand what is
going on.  

The issue appears to be related to how long it is taking your system to
boot up.  I expect the following 2 lines to be only a few seconds apart.
Instead they are about 2.5 minutes apart.
[19-08-12 14:56:34.6053] Plugins::SuperDateTime::Plugin::getLatLong
(2737) async request:…
[19-08-12 14:59:00.4263] Plugins::SuperDateTime::Plugin::gotLatLong
(2748) got https://dsx...


The first time SDT looks for how many players you have in your system it
isn't finding any.  Likely because it is not completely booted at this
point. These 2 lines should have shown 4 players and 0 with SDT active.

[19-08-12 14:58:56.2568] Plugins::SuperDateTime::Plugin::duetCheck
(2261) Player count: 0
[19-08-12 14:58:56.2742] Plugins::SuperDateTime::Plugin::duetCheck
(2262) Count of players with SDT active: 0

The same code is run when you later triggered SDT to look for players
again by entering the Extras/SuperDateTime menu. Then it found your 3
Touch players (type=fab4) and 1 Radio (type=baby).
[19-08-12 15:00:25.4954] Plugins::SuperDateTime::Plugin::duetCheck
(2261) Player count: 4
[19-08-12 15:00:25.4959] Plugins::SuperDateTime::Plugin::duetCheck
(2262) Count of players with SDT active: 0

I'll see what I can do in a future release to make SDT more tolerant of
slow booting systems with only Touch or Radio players.


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