max.spicer;286509 Wrote: 
> Nice idea.  Please bear in mind that SqueezeCenter is a cross-platform
> product, however.  Do you have any plans to support non-Windows
> platforms in a final version?
> 
> Max
The cross-platform conundrum has crossed my mind. :-) A purely 2D
interface is relatively straightforward using a technology like
Silverlight or Flash. Hardware-accelerated 3D is a different story; the
only cross-platform 3D API is OpenGL and that's still problematic with
the sheer variation in OSes and hardware (not all GPU manufacturers
offer decent support for OpenGL).

I think this is something that needs to be considered if this becomes a
fully-fledged project. Is it better to target a subset of the user base
and then possibly open the code so others could port to other
platforms? To develop in OpenGL accepting the additional development
time and potential issues? To dismiss the 3D approach and stick to 2D?
I'm open to suggestions.


-- 
simbo
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