nonnoroger wrote: 
> The main problem I have found with WOL in ML is that OSX goes back to
> sleep after 30 sec unless some application sets a power assertion to
> prevent it. The attempts to use ReallyPreventStandby I proposed earlier
> in this thread, and also the new version of PreventStandby in the
> current 7.8 nightlies, do not reliably get in fast enough to set the
> power assertion before that timeout. This is largely due to the 60 sec
> polling approach that these plugins take. 

I think this explains why on occasions when I have turned the player on
it will say "waking server", "connecting to server" and then almost
immediately "can't connect".

I suspect it also explains why a second attempt always seems to work.


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