pippin wrote: 
> Serverstatus comes in once a minute, that's absolutely nothing compared
> with all the verboseness of the playerstatus messages.
True, but the server does seem to send some empty messages every so
often too and keep that network connection open for extended periods of
time has got to eat up network resources in some other way. And having
multiple cometd clients incurs a memory load too.

pippin wrote: 
> And then, how many servers does one have around?
You never know, some people have pretty crazy setups :)


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