pippin wrote: 
> All of these players have TWO open connection to their server for cometd
> and an additional one for SlimProto permanently open. Players keep
> sending huge status messages all over the place and you care about the
> occasional 7-byte message from the server. Ok, it's a whole packet but
> then you won't get the usual player status into that.
> 
> And for the memory overhead: how much is that, compared to, say, your
> artwork cache?
True, but this is suppose to be running on a multitasking device and it
has to share the limited resources of the mobile device with other apps.
Anyway, it just seemed like a lot of extra code to make one feature a
bit better, especially when it's a feature that most users probably
won't need.  How people actually use multiple servers? In three years
since I first release the app for webOS, I only heard maybe three users
mention having multiple servers.

Hey pippin, you know the way a mini controller appears in the
notification area when the app goes into the background but stays
connected, it that something that could be done on IOS?


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