pippin wrote: 
> The problem here is that the alarms menu is not an iPeng menu, it's
> provided by the server and that's also where it is designed.
> 
> I can't make it look the same way as other on/off toggles because the
> field is of a different type and the type is not an "on/off" state, but
> a text array. iPeng doesn't know when "all alarms" is on and when it's
> off, it just gets a text from the server to display and that happens to
> be "on" or "off" if the server language is set to English. There are
> other cases where there are three or more different states for that kind
> of field.
> 
> I don't know why this is designed this way, other switches in Alarms are
> on/off toggles.
> 
> The best indicator is the alarm symbol in the player list. Whenever your
> alarm is active, the bell icon will appear for that player, it does only
> show when it's really on and not when blocked by the "all alarms"
> setting.
> 
> The alternative would probably to design an entirely new, iPeng-specific
> alarms menu but that would be a lot of work and there are a few other
> things that I would think have higher priority, after all, the alarms
> menu works. But as long as I use the existing one, I can't just change
> single items, I would have to replace the whole thing.

Thanks for explaining the technical challenge. 

Would it be possible to simply make it red or a different color when it
is in the off position?  I usually just go right to the player drop down
on my ipad before retiring and adjust the alarm time without thinking to
look at anything else. I am now in the habit of trying to verify the
alarms are in an nailed state but still get caught flat footed every so
often.


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