castalla wrote:
> Sometimes it takes several attempts to get a stream to play ....
Changing this line in HLS.pm in Triode's alpha plugin:
Code:
--------------------
use constant FETCH_CHUNKS => 5; # number of chunks to prefetch
--------------------
to:
Code:
--------------------
use constant FETCH_CHUNKS => 1; # number of chunks to prefetch
--------------------
makes the stream start-up completely reliable and fast for me, and the
stream playing is still rock solid.
That number means how many chunks of sound the plugin tries to buffer up
before it starts playing - 5 equates to 32 seconds with Live streams and
50 seconds with Listen Again. The buffer will quickly build up to about
that size after it starts anyway - and it has 6 seconds while the first
buffer is playing out to fetch the second one - which it easily manages
on my poor broadband connection. If it tries to buffer too much before
it starts, taking a long time over it, something errors before the
stream has a chance to start.
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