Coucou,
j'ai essayé chez moi d'installé à partir de pip,
ça marche directement.
J'ai même essayé de lancer un mini éditeur de test trouvé sur le web que
je vous place en PJ.
il se lance sans problème chez moi.
cela ma l'air sympa wx.
Bonne fin de soirée,
++ Math
Le 22/12/2017 à 17:53, QuentinC a écrit :
> Salut,
>
> Tu m'as sauvé, mais je n'ai pas compris comment.
> Je n'avais pas pensé à l'upgrade de pip, j'ai essayé, il a dit que tout
> était à jour et après ça, l'install de wxpython a passé...
> Si je tape import wx dans la console interactive maintenant ça marche.
>
> Pour répondre à la question, j'ai la dernière version de python à ce
> jour, la 3.6.4.
>
> J'ai plus qu'à trouver un bon tutoriel maintenant.
>
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--
# Get the GUI stuff
import wx
# We're going to be handling files and directories
import os
# Set up some button numbers for the menu
ID_ABOUT=101
ID_OPEN=102
ID_SAVE=103
ID_BUTTON1=300
ID_EXIT=200
class MainWindow(wx.Frame):
def __init__(self,parent,title):
# based on a frame, so set up the frame
wx.Frame.__init__(self,parent,wx.ID_ANY, title)
# Add a text editor and a status bar
# Each of these is within the current instance
# so that we can refer to them later.
self.control = wx.TextCtrl(self, 1, style=wx.TE_MULTILINE)
self.CreateStatusBar() # A Statusbar in the bottom of the window
# Setting up the menu. filemenu is a local variable at this stage.
filemenu= wx.Menu()
# use ID_ for future easy reference - much better that "48", "404" etc
# The & character indicates the short cut key
filemenu.Append(ID_OPEN, "&Open"," Open a file to edit")
filemenu.AppendSeparator()
filemenu.Append(ID_SAVE, "&Save"," Save file")
filemenu.AppendSeparator()
filemenu.Append(ID_ABOUT, "&About"," Information about this program")
filemenu.AppendSeparator()
filemenu.Append(ID_EXIT,"E&xit"," Terminate the program")
# Creating the menubar.
menuBar = wx.MenuBar()
menuBar.Append(filemenu,"&File") # Adding the "filemenu" to the MenuBar
self.SetMenuBar(menuBar) # Adding the MenuBar to the Frame content.
# Note - previous line stores the whole of the menu into the current
object
# Define the code to be run when a menu option is selected
wx.EVT_MENU(self, ID_ABOUT, self.OnAbout)
wx.EVT_MENU(self, ID_EXIT, self.OnExit)
wx.EVT_MENU(self, ID_OPEN, self.OnOpen)
wx.EVT_MENU(self, ID_SAVE, self.OnSave); # just "pass" in our demo
# Set up a series of buttons arranged horizontally
self.sizer2 = wx.BoxSizer(wx.HORIZONTAL)
self.buttons=[]
# Note - give the buttons numbers 1 to 6, generating events 301 to 306
# because IB_BUTTON1 is 300
for i in range(6):
# describe a button
bid = i+1
self.buttons.append(wx.Button(self, ID_BUTTON1+i, "Button
&"+str(bid)))
# add that button to the sizer2 geometry
self.sizer2.Add(self.buttons[i],1,wx.EXPAND)
# Set up the overall frame verically - text edit window above buttons
# We want to arrange the buttons vertically below the text edit window
self.sizer=wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.control,1,wx.EXPAND)
self.sizer.Add(self.sizer2,0,wx.EXPAND)
# Tell it which sizer is to be used for main frame
# It may lay out automatically and be altered to fit window
self.SetSizer(self.sizer)
self.SetAutoLayout(1)
self.sizer.Fit(self)
# Show it !!!
self.Show(1)
# Define widgets early even if they're not going to be seen
# so that they can come up FAST when someone clicks for them!
self.aboutme = wx.MessageDialog( self, " A sample editor \n"
" in wxPython","About Sample Editor", wx.OK)
self.doiexit = wx.MessageDialog( self, " Exit - R U Sure? \n",
"GOING away ...", wx.YES_NO)
# dirname is an APPLICATION variable that we're choosing to store
# in with the frame - it's the parent directory for any file we
# choose to edit in this frame
self.dirname = ''
def OnAbout(self,e):
# A modal show will lock out the other windows until it has
# been dealt with. Very useful in some programming tasks to
# ensure that things happen in an order that the programmer
# expects, but can be very frustrating to the user if it is
# used to excess!
self.aboutme.ShowModal() # Shows it
# widget / frame defined earlier so it can come up fast when needed
def OnExit(self,e):
# A modal with an "are you sure" check - we don't want to exit
# unless the user confirms the selection in this case ;-)
igot = self.doiexit.ShowModal() # Shows it
if igot == wx.ID_YES:
self.Close(True) # Closes out this simple application
def OnOpen(self,e):
# In this case, the dialog is created within the method because
# the directory name, etc, may be changed during the running of the
# application. In theory, you could create one earlier, store it in
# your frame object and change it when it was called to reflect
# current parameters / values
dlg = wx.FileDialog(self, "Choose a file", self.dirname, "", "*.*",
wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
self.filename=dlg.GetFilename()
self.dirname=dlg.GetDirectory()
# Open the file, read the contents and set them into
# the text edit window
filehandle=open(os.path.join(self.dirname, self.filename),'r')
self.control.SetValue(filehandle.read())
filehandle.close()
# Report on name of latest file read
self.SetTitle("Editing ... "+self.filename)
# Later - could be enhanced to include a "changed" flag whenever
# the text is actually changed, could also be altered on "save" ...
dlg.Destroy()
def OnSave(self,e):
# Save away the edited text
# Open the file, do an RU sure check for an overwrite!
dlg = wx.FileDialog(self, "Choose a file", self.dirname, "", "*.*", \
wx.SAVE | wx.OVERWRITE_PROMPT)
if dlg.ShowModal() == wx.ID_OK:
# Grab the content to be saved
itcontains = self.control.GetValue()
# Open the file for write, write, close
self.filename=dlg.GetFilename()
self.dirname=dlg.GetDirectory()
filehandle=open(os.path.join(self.dirname, self.filename),'w')
filehandle.write(itcontains)
filehandle.close()
# Get rid of the dialog to keep things tidy
dlg.Destroy()
# Set up a window based app, and create a main window in it
app = wx.PySimpleApp()
view = MainWindow(None, "Sample editor")
# Enter event loop
app.MainLoop()