It all depends on what font is used.

Many/most only have subsets of the pictures/fonts/bitmaps/signs for the
unicode places.

http://unicode-table.com/en/

press a sign and it will give a popup with the unicode number/name
On 31 Dec 2014 11:25, "Linda Alvord" <lindaalv...@verizon.net> wrote:

> u: 9856+i. 6 results in 6 empty boxes?  I had no trouble getting chess
> pieces.
>
> I tried (jqt font size 16)
>
> u:200 50$i.10000
>
> and don't see any dice.  Any ideas? Theree are many symbols but also many
> boxes.
>
> Linda
>
>
> -----Original Message-----
> From: programming-boun...@forums.jsoftware.com [mailto:
> programming-boun...@forums.jsoftware.com] On Behalf Of Björn Helgason
> Sent: Monday, December 29, 2014 12:40 PM
> To: Programming forum
> Subject: Re: [Jprogramming] Repeated rolling dice
>
> To display the dice:
>
> u: 9856+i. 6
> ⚀⚁⚂⚃⚄⚅
>
> u: 9855+5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2 ⚄⚀⚃⚀⚄⚁⚁⚅⚁⚃⚄⚅⚀⚂⚅⚁⚀⚃⚃⚁ On 29
> Dec 2014 11:15, "Linda Alvord" <lindaalv...@verizon.net> wrote:
>
> > After reading this thread from September, I couldn't resist an
> > "elementary school" version, shown twice below:
> >
> >
> >
> >    f=: 13 :'>:?y$6'
> >
> >    ]A=:f 20                                     NB. Original rolls
> >
> > 5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2
> >
> >    }:1,6~:A
> >
> > 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1
> >
> >    ]B=:(}:1,6~:A)<;.1 A                        NB. Boxes show extra rolls
> >
> > --T-T-T-T-T-T-T---T-T-T---T-T---T-T-T-T-┐
> >
> > │5│1│4│1│5│2│2│6 2│4│5│6 1│3│6 2│1│4│4│2│
> >
> > L-+-+-+-+-+-+-+---+-+-+---+-+---+-+-+-+--
> >
> >    ]C=:+/"1 >B                                 NB. Value of rolls
> >
> > 5 1 4 1 5 2 2 8 4 5 7 3 8 1 4 4 2
> >
> >    $C                                          NB. Usable answers
> >
> > 17
> >
> >
> >
> >    f=: 13 :'>:?y$6'
> >
> >    ]A=:f 20                                    NB. Original rolls
> >
> > 1 2 6 6 6 5 3 5 1 6 6 3 1 4 2 6 4 1 2 2
> >
> >    }:1,6~:A
> >
> > 1 1 1 0 0 0 1 1 1 1 0 0 1 1 1 1 0 1 1 1
> >
> >    ]B=:(}:1,6~:A)<;.1 A                        NB. Boxes show extra rolls
> >
> > --T-T-------T-T-T-T-----T-T-T-T---T-T-T-┐
> >
> > │1│2│6 6 6 5│3│5│1│6 6 3│1│4│2│6 4│1│2│2│
> >
> > L-+-+-------+-+-+-+-----+-+-+-+---+-+-+--
> >
> >    ]C=:+/"1 >B                                 NB. Value of rolls
> >
> > 1 2 23 3 5 1 15 1 4 2 10 1 2 2
> >
> >     $C                                          NB. Usable answers
> >
> > 14
> >
> >
> >
> >  Linda
> >
> >
> >
> >
> >
> > -----Original Message-----
> > From: programming-boun...@forums.jsoftware.com
> > [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of Raul
> > Miller
> > Sent: Friday, September 26, 2014 11:50 PM
> > To: Programming forum
> > Subject: Re: [Jprogramming] Repeated rolling dice
> >
> >
> >
> > In addition to Pascal's comments, "0 can sometimes run into an issue
> > with word formation rules (when the argument to the right begins with a
> number).
> >
> >
> >
> > Thanks,
> >
> >
> >
> > --
> >
> > Raul
> >
> >
> >
> > On Fri, Sep 26, 2014 at 12:05 PM, Johann Hibschman <
> > <mailto:jhibsch...@gmail.com> jhibsch...@gmail.com>
> >
> > wrote:
> >
> >
> >
> > > Thanks, that's helpful, although the tacit version of "bulk" is a
> > > bit
> >
> > > too much for me to parse.
> >
> > >
> >
> > > I imagine factor of 2 helps because it gets you over the expected
> > > 6r5
> >
> > > rolls per "game", assuming I did that recurrence right
> >
> > > (e=(5r6*1)+1r6*(1+e)).
> >
> > >
> >
> > > I do have some lingering style questions though:
> >
> > >
> >
> > > 1. It looks to me like David Lambert's solution used both (&>) and
> >
> > > (">) to force a verb to apply to the atoms, which I would write ("0).
> >
> > > Are there any particular reasons to prefer one over the other? ("0)
> >
> > > may require a ([) to avoid merging with a follow-up literal, (&>)
> >
> > > seems a little like exploiting a side-effect of (>), and (">) could
> >
> > > just as easily be ("+) or any other 0 0 0 verb.
> >
> > >
> >
> > > 2. Is there any difference between (bind) and (@:)? They look to me
> >
> > > like they would be identical.
> >
> > >
> >
> > > Thanks,
> >
> > > Johann
> >
> > >
> >
> > > On Thu, Sep 25, 2014 at 3:10 PM, Raul Miller <
> > <mailto:rauldmil...@gmail.com> rauldmil...@gmail.com>
> >
> > > wrote:
> >
> > > > That is very close to what I came up with, for the case where we
> >
> > > > want
> >
> > > only
> >
> > > > a single value from our result:
> >
> > > >
> >
> > > >    d6=:1 + ? bind 6
> >
> > > >    repd6=: [:+/(,d6)^:(6={:)@d6
> >
> > > >
> >
> > > > Here's a variation on Roger Hui's approach, for the case where we
> >
> > > > want N values from our result:
> >
> > > >
> >
> > > > d6s=: 1 + [: ? #&6
> >
> > > > bulk=:{.#&0(],~(+/;.1~1:}:@,0~:6&|)@(],d6s@[))^:(
> > <mailto:0=6&;|@%7b:@%7b.)%5e:_~> 0=6&|@{:@{.)^:_~]
> >
> > > >
> >
> > > > Example use:
> >
> > > >    bulk 20
> >
> > > > 5 5 5 4 3 3 2 3 3 9 1 4 16 3 3 1 3 17 3 4
> >
> > > >
> >
> > > > This would probably be much clearer if implemented explicitly
> > > > rather
> >
> > > > than tacitly, and probably would be more efficient also. So:
> >
> > > >
> >
> > > > bulkd6s=:3 :0
> >
> > > >   r=. i. 0
> >
> > > >   while. y >: #r do.
> >
> > > >     r=. r, d6s y
> >
> > > >     mask=. }: 1, 0~:6|r
> >
> > > >     r=. mask +/;.1 r
> >
> > > >   end.
> >
> > > >   y{.r
> >
> > > > )
> >
> > > >
> >
> > > > But statistically speaking, this is still not as efficient as it
> >
> > > > could
> >
> > > be.
> >
> > > > I think we'd do better with:
> >
> > > >
> >
> > > > bulkd6=:3 :0
> >
> > > >   r=. i. 0
> >
> > > >   while. y >: #r do.
> >
> > > >     r=. r, d6s 2*y
> >
> > > >     mask=. }: 1, 0~:6|r
> >
> > > >     r=. mask +/;.1 r
> >
> > > >   end.
> >
> > > >   y{.r
> >
> > > > )
> >
> > > >
> >
> > > > Do you see why this tends to be more efficient?
> >
> > > >
> >
> > > > Thanks,
> >
> > > >
> >
> > > > --
> >
> > > > Raul
> >
> > > >
> >
> > > >
> >
> > > > On Thu, Sep 25, 2014 at 11:50 AM, 'Pascal Jasmin' via Programming
> > > > <
> >
> > > >  <mailto:programm...@jsoftware.com> programm...@jsoftware.com>
> wrote:
> >
> > > >
> >
> > > >> this works
> >
> > > >>
> >
> > > >> (, >:@?@6:)^:((0=#) +. 6={:)^:_ i.0
> >
> > > >>
> >
> > > >>    ([: +/ (, >:@?@6:)^:((0=#) +. 6={:)^:_) i.0
> >
> > > >> 11
> >
> > > >>
> >
> > > >>
> >
> > > >>
> >
> > > >> ----- Original Message -----
> >
> > > >> From: Johann Hibschman < <mailto:jhibsch...@gmail.com>
> > jhibsch...@gmail.com>
> >
> > > >> To: Programming forum < <mailto:programm...@jsoftware.com>
> > programm...@jsoftware.com>
> >
> > > >> Cc:
> >
> > > >> Sent: Thursday, September 25, 2014 9:06 AM
> >
> > > >> Subject: [Jprogramming] Repeated rolling dice
> >
> > > >>
> >
> > > >> Hi all,
> >
> > > >>
> >
> > > >> For fun, I've been running some statistics for a game with an
> >
> > > >> unusual rule for rolling dice: if a 6 is rolled, roll again and
> > > >> add
> >
> > > >> the result, repeating on any subsequent 6s. I wanted to implement
> >
> > > >> this in J, collecting all the individual rolls (rather than just
> >
> > > >> the sum.)
> >
> > > >>
> >
> > > >> It seems like there should be a more clever and elegant way to do
> >
> > > >> this, but this is what I have:
> >
> > > >>
> >
> > > >> NB. Simple roll.
> >
> > > >> roll0 =: >:@?
> >
> > > >>
> >
> > > >> NB. This seems to work, but it's not very clever.
> >
> > > >> roll =: 3 : 0
> >
> > > >>   r =. >:?y
> >
> > > >>   if. r=y do. r=. r,(roll y) end.
> >
> > > >>   r
> >
> > > >> )
> >
> > > >>
> >
> > > >> NB. Attempt at iterating via power.  Fails because repeats NB.
> >
> > > >> signal termination.
> >
> > > >> roll0^:(6&=)^:(<_) 6
> >
> > > >>
> >
> > > >> NB. Attempt at iterating via agenda.  Not even close yet.
> >
> > > >> NB. ]`(]+$:) @. (=&6)  NB. where to stick in the roll?
> >
> > > >>
> >
> > > >> This gives what I expect:
> >
> > > >>
> >
> > > >>    roll"0 ] 10#6
> >
> > > >> 6 1 0
> >
> > > >> 3 0 0
> >
> > > >> 3 0 0
> >
> > > >> 2 0 0
> >
> > > >> 5 0 0
> >
> > > >> 2 0 0
> >
> > > >> 6 6 2
> >
> > > >> 2 0 0
> >
> > > >> 1 0 0
> >
> > > >> 6 3 0
> >
> > > >>
> >
> > > >> But is there a better way to do this? Also, are there any known
> >
> > > >> issues with the RNG? I've not gathered enough statistics to prove
> >
> > > >> it, but the results look clumpier (more identical values in a
> > > >> row)
> > than
> > I expect.
> >
> > > >> Now, I know that's a common cognitive bias, so it may just be me,
> >
> > > >> but is there a discussion of the quality of the RNG somewhere?
> >
> > > >>
> >
> > > >> Thanks,
> >
> > > >> Johann
> >
> > > >> -----------------------------------------------------------------
> > > >> --
> >
> > > >> --- For information about J forums see
> >
> > > >>  <http://www.jsoftware.com/forums.htm>
> > http://www.jsoftware.com/forums.htm
> >
> > > >>
> >
> > > >> -----------------------------------------------------------------
> > > >> --
> >
> > > >> --- For information about J forums see
> >
> > > >>  <http://www.jsoftware.com/forums.htm>
> > http://www.jsoftware.com/forums.htm
> >
> > > >>
> >
> > > > ------------------------------------------------------------------
> > > > --
> >
> > > > -- For information about J forums see
> >
> > > >  <http://www.jsoftware.com/forums.htm>
> > http://www.jsoftware.com/forums.htm
> >
> > > --------------------------------------------------------------------
> > > --
> >
> > > For information about J forums see
> > > <http://www.jsoftware.com/forums.htm
> > >
> > http://www.jsoftware.com/forums.htm
> >
> > >
> >
> > ----------------------------------------------------------------------
> >
> > For information about J forums see
> > <http://www.jsoftware.com/forums.htm>
> > http://www.jsoftware.com/forums.htm
> >
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
> ----------------------------------------------------------------------
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