Hi Alessandro,

I will plan to begin working on this on Monday, have you been able to write 
any documentation? The page I linked earlier still appears to be empty.

Thanks,
James

On Wednesday, April 19, 2023 at 8:18:40 AM UTC-4 James Baxter wrote:

> Alessandro,
>
> Thank you; I will plan to try out your documentation and code late next 
> week and will be happy to provide feedback.
>
> James
>
> On Wednesday, April 19, 2023 at 2:40:08 AM UTC-4 [email protected] 
> wrote:
>
>> Hi James
>>
>> You are right, there is a Blender pipeline under development that could 
>> do what you need, and I am in charge of it. 
>>
>> I was going to write the documentation about how to install and use the 
>> Blender add-in but I've been postponing it for two months.
>>
>> I hope to write at least some basic guidelines in the next days. 
>>
>> Best regards 
>>
>> Alessandro Tasora 
>>
>> Il mar 18 apr 2023, 15:31 James Baxter <[email protected]> ha scritto:
>>
>>> Hello, I am looking to render some vehicle simulations I have made, and 
>>> I am finding the built in Irrlicht renderer difficult to use and lacking 
>>> some features I need (textures don't apply properly to things that aren't 
>>> geometry primitives, exported frames are all black), so I'm thinking 
>>> setting up a pipeline to a different rendering tool makes more sense.
>>>
>>> I see that there is some work done on a pipeline for blender, but I'm 
>>> having trouble finding any documentation. This page appears to be empty: 
>>> https://api.projectchrono.org/development/blender_visualization.html
>>>
>>> *In general, is there a specific tool that you'd recommend as the lowest 
>>> resistance path to being able to render vehicle simulations with full 
>>> control over textures, lighting, etc; and is there any code / documentation 
>>> you can point me to?*
>>>
>>> I have found the following, but would like to make sure I'm starting in 
>>> the right place so I don't reinvent the wheel
>>>
>>> https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp
>>>
>>> https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py
>>>
>>> Thanks,
>>> James
>>>
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>>>
>>

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