Hi Alessandro,

I believe that was the issue. Earlier I mentioned that I had to move that 
line due to an error it was giving me with the most recent version of 
Blender.

"""
1. When enabling the Chrono importer add-on in blender, I received this 
error: 
https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/API_Changes/#Restricted_Context.
 
I was able to work past it by moving the following lines from register() to 
execute():
        # this is needed to avoid crashes when pressing F12 for rendering
        bpy.context.scene.render.use_lock_interface = True

        bpy.context.scene.ch_meshsetting_index = -1
        bpy.context.scene.ch_meshsetting.clear()

        bpy.context.scene.ch_glyph_setting_index = -1
        bpy.context.scene.ch_glyph_setting.clear()

I am very confident that was not the proper fix to the issue, but it 
prevented me from receiving the error.
"""

-James

On Thursday, May 4, 2023 at 5:07:16 PM UTC-4 [email protected] wrote:

> Hi James,
>
> I got the same problem (crashing when rendering animations) but I fixed it 
> by turning ON the "lock interface" feature. 
>
> Please check the menu  Render/Lock Interface: is it turned on or off? By 
> default it is off.
>
> Anyway, In line 1964 of chrono_import.py I added
>
>     # this is needed to avoid crashes when pressing F12 for rendering  
>     bpy.context.scene.render.use_lock_interface = True
>
> and this means that the lock interface feature should be already turned ON 
> as soon as you register the plugin... 
>
> This said, maybe the crash is caused by something else.
>
> Let me know
>
> Alessandro
>
>
> On 04/05/2023 18:43, James Baxter wrote:
>
> Hi Alessandro,
>
> Unfortunately, Blender is crashing for me when I try to render these 
> scenes. I've attached the log for when I render the demo simulation.
>
> It was able to render the first couple frames (saving to a series of 
> images, not a direct video file) before crashing. My computer's total RAM 
> usage stayed well below 100% the entire time. This is with all renderers 
> (cycles, evee, workbench), and I have checked that I can render simple 
> animations (a manually keyframed box that jumped around a bit) without 
> crashing. I also ran the blender benchmarker and it didn't seem to have any 
> problems.
>
> Therefore, I believe the issue is caused by the chrono_import tool, not by 
> inadequate hardware or a bad installation. Please let me know your thoughts.
>
> Thanks,
> James
> On Wednesday, May 3, 2023 at 4:32:36 PM UTC-4 [email protected] wrote:
>
>> Hi James,
>>
>> Hi Alessandro,
>>
>> I tried with out with a vehicle simulation with good success. One more 
>> bug though and a question:
>>
>> 3. After clicking File -> New and using the chrono_import option I get 
>> this error. Closing and re-opening Blender resolves it. [...]
>>
>> I will look at it when I find some spare time. Thanks for reporting bugs.
>>
>> However, to confirm, it appears that if I click chrono_import (after 
>> having already imported a simulation), it will clear the previous data as 
>> it loads the new? I do not need to fully close and re-launch the program to 
>> ensure it is using the new data?
>>
>> Yes, all times you perform the chrono_import menu, it clears the previous 
>> data and loads the new data. 
>>
>> Few caveats, anyway: it is not 100% sure that there will be "leftovers" 
>> at each call to chrono_import... to be on the safe side, you might run the 
>> Blender menus under  File/Cleanup/... that remove orphan objects that are 
>> not referenced anymore. 
>>
>> Also, here when I want to be completely sure to start from scratch, I 
>> really close and restart Blender. 
>>
>>
>> Also, with my vehicle simulation (15 bodies in chrono_assets, none in 
>> chrono_frame_assets), I only get 5 FPS during playback. I expected it to be 
>> higher since I eliminated exporting bodies that change each frame (like 
>> springs) and used only bodies that need a new position / rotation. Is this 
>> expected behavior due to the CPU-bound task of instantiating / 
>> uninstantiating objects each frame?
>>
>> Yes, this is the expected performance caused by Blender 
>> instantiating/uninstantiating objects, even if the adoption of non-mutable 
>> assets should make things speedier. I think that until it drops to 1 fps, 
>> it is still acceptable as Blender is used for hi quality renderings, rather 
>> then for interactive viewing. The problem is when it becomes even slower, 
>> so also the GUI of Blender starts to act as "freezing" and it becomes not 
>> so manageable.
>>
>> best regards
>>
>> Alessandro 
>>
>>
>>
>> Thanks,
>> James
>>
>>
>> On Tuesday, May 2, 2023 at 9:21:41 PM UTC-4 James Baxter wrote:
>>
>>> Hi Alessandro,
>>>
>>> I have been trying this out today, and am very excited! It is going to 
>>> be really something to take vehicle simulations from Chrono and render them 
>>> with photo-realism.
>>>
>>> I did have a few comments about bugs I ran into:
>>> 1. When enabling the Chrono importer add-on in blender, I received this 
>>> error: 
>>> https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/API_Changes/#Restricted_Context.
>>>  
>>> I was able to work past it by moving the following lines from register() to 
>>> execute():
>>>         # this is needed to avoid crashes when pressing F12 for rendering
>>>         bpy.context.scene.render.use_lock_interface = True
>>>
>>>         bpy.context.scene.ch_meshsetting_index = -1
>>>         bpy.context.scene.ch_meshsetting.clear()
>>>
>>>         bpy.context.scene.ch_glyph_setting_index = -1
>>>         bpy.context.scene.ch_glyph_setting.clear()
>>>
>>> I am very confident that was not the proper fix to the issue, but it 
>>> prevented me from receiving the error. I had gotten the error with both 
>>> Blender 3.5.1 and 3.4.1 on Windows. This allowed me to use it on 3.5.1. I 
>>> did not try hitting F12
>>>
>>> 2: When running demo_POST_blender1.cpp, it crashed due to line 301 in 
>>> ChBlender.cpp:
>>> std::string abspath_pic_output = filesystem::path(base_path + pic_path + 
>>> "/" + pic_filename + "_######").make_absolute().str();
>>>
>>> I am running Chrono on Ubuntu, and it seems the 
>>> filesystem::path::make_absolute() method requires the file to actually 
>>> exist; I'm not sure if it is different on Windows. I was able to resolve 
>>> the problem by creating the directory (anim/photo_######) manually.
>>>
>>> Thanks again for releasing these updates; I'll let you know if I run 
>>> into more issues when I try using them with my own vehicle simulations.
>>>
>>> James
>>>
>>>
>>>
>>> On Friday, April 28, 2023 at 7:17:38 PM UTC-4 [email protected] wrote:
>>>
>>>> Hi James,
>>>>
>>>> I just sent my latest commits to GIThub containing the documentation (a 
>>>> sketch of it, I mean) for the Blender add-on. 
>>>>
>>>> If things go as expected, the CI system will trigger a Doxygen rebuild 
>>>> that will turn into an updated documentation at 
>>>> https://api.projectchrono.org/development/ , where you should find a 
>>>> new link to Chrono::Blender, one row below the Chrono::Solidworks link.
>>>>
>>>> Now it is too late in the night for waiting the CI to finish, and I 
>>>> must sleep, tomorrow I will see if all was ok or the Doxygen pipeline had 
>>>> troubles.
>>>>
>>>> regards
>>>>
>>>> Alessandro
>>>> On 28/04/2023 19:47, James Baxter wrote:
>>>>
>>>> Hi Alessandro,
>>>>
>>>> I will plan to begin working on this on Monday, have you been able to 
>>>> write any documentation? The page I linked earlier still appears to be 
>>>> empty.
>>>>
>>>> Thanks,
>>>> James
>>>>
>>>> On Wednesday, April 19, 2023 at 8:18:40 AM UTC-4 James Baxter wrote:
>>>>
>>>>> Alessandro,
>>>>>
>>>>> Thank you; I will plan to try out your documentation and code late 
>>>>> next week and will be happy to provide feedback.
>>>>>
>>>>> James
>>>>>
>>>>> On Wednesday, April 19, 2023 at 2:40:08 AM UTC-4 [email protected] 
>>>>> wrote:
>>>>>
>>>>>> Hi James 
>>>>>>
>>>>>> You are right, there is a Blender pipeline under development that 
>>>>>> could do what you need, and I am in charge of it. 
>>>>>>
>>>>>> I was going to write the documentation about how to install and use 
>>>>>> the Blender add-in but I've been postponing it for two months.
>>>>>>
>>>>>> I hope to write at least some basic guidelines in the next days. 
>>>>>>
>>>>>> Best regards 
>>>>>>
>>>>>> Alessandro Tasora 
>>>>>>
>>>>>> Il mar 18 apr 2023, 15:31 James Baxter <[email protected]> ha 
>>>>>> scritto:
>>>>>>
>>>>>>> Hello, I am looking to render some vehicle simulations I have made, 
>>>>>>> and I am finding the built in Irrlicht renderer difficult to use and 
>>>>>>> lacking some features I need (textures don't apply properly to things 
>>>>>>> that 
>>>>>>> aren't geometry primitives, exported frames are all black), so I'm 
>>>>>>> thinking 
>>>>>>> setting up a pipeline to a different rendering tool makes more sense.
>>>>>>>
>>>>>>> I see that there is some work done on a pipeline for blender, but 
>>>>>>> I'm having trouble finding any documentation. This page appears to be 
>>>>>>> empty: 
>>>>>>> https://api.projectchrono.org/development/blender_visualization.html
>>>>>>>
>>>>>>> *In general, is there a specific tool that you'd recommend as the 
>>>>>>> lowest resistance path to being able to render vehicle simulations with 
>>>>>>> full control over textures, lighting, etc; and is there any code / 
>>>>>>> documentation you can point me to?*
>>>>>>>
>>>>>>> I have found the following, but would like to make sure I'm starting 
>>>>>>> in the right place so I don't reinvent the wheel
>>>>>>>
>>>>>>> https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp
>>>>>>>
>>>>>>> https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py
>>>>>>>
>>>>>>> Thanks,
>>>>>>> James
>>>>>>>
>>>>>> -- 
>>>>>>> You received this message because you are subscribed to the Google 
>>>>>>> Groups "ProjectChrono" group.
>>>>>>> To unsubscribe from this group and stop receiving emails from it, 
>>>>>>> send an email to [email protected].
>>>>>>> To view this discussion on the web visit 
>>>>>>> https://groups.google.com/d/msgid/projectchrono/982b90cb-6381-4ed7-ba59-f39d7fbdaf7bn%40googlegroups.com
>>>>>>>  
>>>>>>> <https://groups.google.com/d/msgid/projectchrono/982b90cb-6381-4ed7-ba59-f39d7fbdaf7bn%40googlegroups.com?utm_medium=email&utm_source=footer>
>>>>>>> .
>>>>>>>
>>>>>> -- 
>>>> You received this message because you are subscribed to the Google 
>>>> Groups "ProjectChrono" group.
>>>> To unsubscribe from this group and stop receiving emails from it, send 
>>>> an email to [email protected].
>>>>
>>>> To view this discussion on the web visit 
>>>> https://groups.google.com/d/msgid/projectchrono/c4520222-3896-4c37-9df7-96c8657ed7e8n%40googlegroups.com
>>>>  
>>>> <https://groups.google.com/d/msgid/projectchrono/c4520222-3896-4c37-9df7-96c8657ed7e8n%40googlegroups.com?utm_medium=email&utm_source=footer>
>>>> .
>>>>
>>>> -- 
>> You received this message because you are subscribed to the Google Groups 
>> "ProjectChrono" group.
>> To unsubscribe from this group and stop receiving emails from it, send an 
>> email to [email protected].
>>
>> To view this discussion on the web visit 
>> https://groups.google.com/d/msgid/projectchrono/046cade2-5ecf-498f-9b29-1b596b1c1099n%40googlegroups.com
>>  
>> <https://groups.google.com/d/msgid/projectchrono/046cade2-5ecf-498f-9b29-1b596b1c1099n%40googlegroups.com?utm_medium=email&utm_source=footer>
>> .
>>
>> -- 
> You received this message because you are subscribed to the Google Groups 
> "ProjectChrono" group.
> To unsubscribe from this group and stop receiving emails from it, send an 
> email to [email protected].
>
> To view this discussion on the web visit 
> https://groups.google.com/d/msgid/projectchrono/67352218-eec0-4932-82a8-b723c335954dn%40googlegroups.com
>  
> <https://groups.google.com/d/msgid/projectchrono/67352218-eec0-4932-82a8-b723c335954dn%40googlegroups.com?utm_medium=email&utm_source=footer>
> .
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/projectchrono/6eae38cd-da8c-46bb-a56e-231ac4ef84d0n%40googlegroups.com.

Reply via email to