Hi James,

I just sent my latest commits to GIThub containing the documentation (a sketch of it, I mean) for the Blender add-on.

If things go as expected, the CI system will trigger a Doxygen rebuild that will turn into an updated documentation at https://api.projectchrono.org/development/ , where you should find a new link to Chrono::Blender, one row below the Chrono::Solidworks link.

Now it is too late in the night for waiting the CI to finish, and I must sleep, tomorrow I will see if all was ok or the Doxygen pipeline had troubles.

regards

Alessandro

On 28/04/2023 19:47, James Baxter wrote:
Hi Alessandro,

I will plan to begin working on this on Monday, have you been able to write any documentation? The page I linked earlier still appears to be empty.

Thanks,
James

On Wednesday, April 19, 2023 at 8:18:40 AM UTC-4 James Baxter wrote:

    Alessandro,

    Thank you; I will plan to try out your documentation and code late
    next week and will be happy to provide feedback.

    James

    On Wednesday, April 19, 2023 at 2:40:08 AM UTC-4
    [email protected] wrote:

        Hi James

        You are right, there is a Blender pipeline under development
        that could do what you need, and I am in charge of it.

        I was going to write the documentation about how to install
        and use the Blender add-in but I've been postponing it for two
        months.

        I hope to write at least some basic guidelines in the next days.

        Best regards

        Alessandro Tasora

        Il mar 18 apr 2023, 15:31 James Baxter <[email protected]> ha
        scritto:

            Hello, I am looking to render some vehicle simulations I
            have made, and I am finding the built in Irrlicht renderer
            difficult to use and lacking some features I need
            (textures don't apply properly to things that aren't
            geometry primitives, exported frames are all black), so
            I'm thinking setting up a pipeline to a different
            rendering tool makes more sense.

            I see that there is some work done on a pipeline for
            blender, but I'm having trouble finding any documentation.
            This page appears to be empty:
            https://api.projectchrono.org/development/blender_visualization.html

            *In general, is there a specific tool that you'd recommend
            as the lowest resistance path to being able to render
            vehicle simulations with full control over textures,
            lighting, etc; and is there any code / documentation you
            can point me to?*

            I have found the following, but would like to make sure
            I'm starting in the right place so I don't reinvent the wheel
            
https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp
            
https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py

            Thanks,
            James

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