Hi James,
I just sent my latest commits to GIThub containing the documentation (a
sketch of it, I mean) for the Blender add-on.
If things go as expected, the CI system will trigger a Doxygen rebuild
that will turn into an updated documentation at
https://api.projectchrono.org/development/ , where you should find a new
link to Chrono::Blender, one row below the Chrono::Solidworks link.
Now it is too late in the night for waiting the CI to finish, and I must
sleep, tomorrow I will see if all was ok or the Doxygen pipeline had
troubles.
regards
Alessandro
On 28/04/2023 19:47, James Baxter wrote:
Hi Alessandro,
I will plan to begin working on this on Monday, have you been able to
write any documentation? The page I linked earlier still appears to be
empty.
Thanks,
James
On Wednesday, April 19, 2023 at 8:18:40 AM UTC-4 James Baxter wrote:
Alessandro,
Thank you; I will plan to try out your documentation and code late
next week and will be happy to provide feedback.
James
On Wednesday, April 19, 2023 at 2:40:08 AM UTC-4
[email protected] wrote:
Hi James
You are right, there is a Blender pipeline under development
that could do what you need, and I am in charge of it.
I was going to write the documentation about how to install
and use the Blender add-in but I've been postponing it for two
months.
I hope to write at least some basic guidelines in the next days.
Best regards
Alessandro Tasora
Il mar 18 apr 2023, 15:31 James Baxter <[email protected]> ha
scritto:
Hello, I am looking to render some vehicle simulations I
have made, and I am finding the built in Irrlicht renderer
difficult to use and lacking some features I need
(textures don't apply properly to things that aren't
geometry primitives, exported frames are all black), so
I'm thinking setting up a pipeline to a different
rendering tool makes more sense.
I see that there is some work done on a pipeline for
blender, but I'm having trouble finding any documentation.
This page appears to be empty:
https://api.projectchrono.org/development/blender_visualization.html
*In general, is there a specific tool that you'd recommend
as the lowest resistance path to being able to render
vehicle simulations with full control over textures,
lighting, etc; and is there any code / documentation you
can point me to?*
I have found the following, but would like to make sure
I'm starting in the right place so I don't reinvent the wheel
https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp
https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py
Thanks,
James
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