Hello, I am looking to render some vehicle simulations I have made, and I 
am finding the built in Irrlicht renderer difficult to use and lacking some 
features I need (textures don't apply properly to things that aren't 
geometry primitives, exported frames are all black), so I'm thinking 
setting up a pipeline to a different rendering tool makes more sense.

I see that there is some work done on a pipeline for blender, but I'm 
having trouble finding any documentation. This page appears to be empty: 
https://api.projectchrono.org/development/blender_visualization.html

*In general, is there a specific tool that you'd recommend as the lowest 
resistance path to being able to render vehicle simulations with full 
control over textures, lighting, etc; and is there any code / documentation 
you can point me to?*

I have found the following, but would like to make sure I'm starting in the 
right place so I don't reinvent the wheel
https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp
https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py

Thanks,
James

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