Hello, I am looking to render some vehicle simulations I have made, and I am finding the built in Irrlicht renderer difficult to use and lacking some features I need (textures don't apply properly to things that aren't geometry primitives, exported frames are all black), so I'm thinking setting up a pipeline to a different rendering tool makes more sense.
I see that there is some work done on a pipeline for blender, but I'm having trouble finding any documentation. This page appears to be empty: https://api.projectchrono.org/development/blender_visualization.html *In general, is there a specific tool that you'd recommend as the lowest resistance path to being able to render vehicle simulations with full control over textures, lighting, etc; and is there any code / documentation you can point me to?* I have found the following, but would like to make sure I'm starting in the right place so I don't reinvent the wheel https://github.com/projectchrono/chrono/blob/main/src/demos/postprocess/demo_POST_blender1.cpp https://github.com/projectchrono/chrono/tree/main/src/demos/tools/blender_py Thanks, James -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/982b90cb-6381-4ed7-ba59-f39d7fbdaf7bn%40googlegroups.com.
