I’m looking to simulate a *blade that can move over deformable terrain and reshape it realistically*, similar to a grading task. What I want: - A blade I can control (position, orientation, height) - A terrain that visibly deforms as the blade moves - A simple and clear example or guide to get started Any method that achieves realistic soil-blade interaction is fine.
If anyone has suggestions, code, or a better approach for this kind of simulation, I’d really appreciate the help! -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to projectchrono+unsubscr...@googlegroups.com. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/3886eab5-ac71-48a0-8d4d-ff5cb72e49b6n%40googlegroups.com.