I’m looking to simulate a *blade that can move over deformable terrain and 
reshape it realistically*, similar to a grading task.
What I want:
   
   - 
   
   A blade I can control (position, orientation, height)
   - 
   
   A terrain that visibly deforms as the blade moves
   - 
   
   A simple and clear example or guide to get started
   
Any method that achieves realistic soil-blade interaction is fine.

If anyone has suggestions, code, or a better approach for this kind of 
simulation, I’d really appreciate the help!

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