Hi Sina,

Just to add yet another approach to what other people are suggesting... If 
you are open to using DEM to simulate it, Chrono DEM-Engine 
<https://github.com/projectchrono/DEM-Engine> offers the capability and a 
demo 
<https://github.com/projectchrono/DEM-Engine/blob/main/src/demo/DEMdemo_Plow.cpp>
 
featuring a similar simulation. You can check out the rendering of the demo 
here 
<https://uwmadison.app.box.com/s/u4m9tee3k1vizf097zkq3rgv54orphyv/file/1277943467214>.
 
You can refer to its README document for how to build and run the package. 

The limitation would be that there's no ready-to-use interactive control of 
the blade, and it's expected that you control it using predefined motion or 
a programmable custom policy. Also, you need a Linux machine with GPUs to 
run it; however, in a few short days, the WSL and Windows version will be 
made available for everyone.

Thank you!
Ruochun

On Wednesday, May 21, 2025 at 4:47:28 AM UTC+8 Dan Negrut wrote:

> Sina – there’s a paper that the lab is working on. When we submit the 
> paper, we’ll make the manuscript available on arxiv and the accompanying 
> code in github. The model is a wheeled bulldozer.
>
> The plan is to wrap this up in the next 10 days. One of us will follow up 
> in this thread with the arxiv & github information.
>
> Dan
>
> ---------------------------------------------
>
> Bernard A. and Frances M. Weideman Professor
>
> NVIDIA CUDA Fellow
>
> Department of Mechanical Engineering
>
> Department of Computer Science
>
> University of Wisconsin - Madison
>
> 4150ME, 1513 University Avenue
>
> Madison, WI 53706-1572
>
> 608 772 0914 <(608)%20772-0914>
>
> http://sbel.wisc.edu/
>
> http://projectchrono.org/ 
>
> ---------------------------------------------
>
>  
>
> *From:* projec...@googlegroups.com <projec...@googlegroups.com> *On 
> Behalf Of *Sina Qahremani
> *Sent:* Tuesday, May 20, 2025 12:46 PM
> *To:* ProjectChrono <projec...@googlegroups.com>
> *Subject:* [chrono] Re: How to Simulate Blade Interacting with Terrain 
> for Grading
>
>  
>
> Hi Harry,
>
> Thank you for your response — that’s great to hear! I’m really looking 
> forward to it.
>
>  
>
> I had a quick follow-up: will your code be available online at some point?
> If there’s an early version or a public GitHub repository, I’d really 
> appreciate it if you could share the link.
>
>  
>
> Thanks again,
> Sina
>
>  
>
> On Tuesday, May 20, 2025 at 1:35:41 PM UTC-4 hzha...@wisc.edu wrote:
>
> Hello!
>
>  
>
> We are actually doing a similar project (blade soil interaction), which 
> will be concluded shortly. We can get back to you around 10 days and share 
> whatever we got at that time.
>
>  
>
> Best,
>
> Harry
>
>  
>
> On Monday, May 19, 2025 at 8:00:29 PM UTC-5 sinaqa...@gmail.com wrote:
>
> I’m looking to simulate a *blade that can move over deformable terrain 
> and reshape it realistically*, similar to a grading task.
>
> What I want:
>
>    - A blade I can control (position, orientation, height)
>    - A terrain that visibly deforms as the blade moves
>    - A simple and clear example or guide to get started
>
> Any method that achieves realistic soil-blade interaction is fine.
>
> If anyone has suggestions, code, or a better approach for this kind of 
> simulation, I’d really appreciate the help!
>
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