Hi everyone,

Just wanted to check in and see if there are any updates on your sections 
of the paper.
Thanks,
Sina

On Tuesday, May 20, 2025 at 5:15:08 PM UTC-4 Ruochun Zhang wrote:

> Hi Sina,
>
> Just to add yet another approach to what other people are suggesting... If 
> you are open to using DEM to simulate it, Chrono DEM-Engine 
> <https://github.com/projectchrono/DEM-Engine> offers the capability and a 
> demo 
> <https://github.com/projectchrono/DEM-Engine/blob/main/src/demo/DEMdemo_Plow.cpp>
>  
> featuring a similar simulation. You can check out the rendering of the 
> demo here 
> <https://uwmadison.app.box.com/s/u4m9tee3k1vizf097zkq3rgv54orphyv/file/1277943467214>.
>  
> You can refer to its README document for how to build and run the package. 
>
> The limitation would be that there's no ready-to-use interactive control 
> of the blade, and it's expected that you control it using predefined motion 
> or a programmable custom policy. Also, you need a Linux machine with GPUs 
> to run it; however, in a few short days, the WSL and Windows version will 
> be made available for everyone.
>
> Thank you!
> Ruochun
>
> On Wednesday, May 21, 2025 at 4:47:28 AM UTC+8 Dan Negrut wrote:
>
>> Sina – there’s a paper that the lab is working on. When we submit the 
>> paper, we’ll make the manuscript available on arxiv and the accompanying 
>> code in github. The model is a wheeled bulldozer.
>>
>> The plan is to wrap this up in the next 10 days. One of us will follow up 
>> in this thread with the arxiv & github information.
>>
>> Dan
>>
>> ---------------------------------------------
>>
>> Bernard A. and Frances M. Weideman Professor
>>
>> NVIDIA CUDA Fellow
>>
>> Department of Mechanical Engineering
>>
>> Department of Computer Science
>>
>> University of Wisconsin - Madison
>>
>> 4150ME, 1513 University Avenue
>>
>> Madison, WI 53706-1572
>>
>> 608 772 0914 <(608)%20772-0914>
>>
>> http://sbel.wisc.edu/
>>
>> http://projectchrono.org/ 
>>
>> ---------------------------------------------
>>
>>  
>>
>> *From:* projec...@googlegroups.com <projec...@googlegroups.com> *On 
>> Behalf Of *Sina Qahremani
>> *Sent:* Tuesday, May 20, 2025 12:46 PM
>> *To:* ProjectChrono <projec...@googlegroups.com>
>> *Subject:* [chrono] Re: How to Simulate Blade Interacting with Terrain 
>> for Grading
>>
>>  
>>
>> Hi Harry,
>>
>> Thank you for your response — that’s great to hear! I’m really looking 
>> forward to it.
>>
>>  
>>
>> I had a quick follow-up: will your code be available online at some point?
>> If there’s an early version or a public GitHub repository, I’d really 
>> appreciate it if you could share the link.
>>
>>  
>>
>> Thanks again,
>> Sina
>>
>>  
>>
>> On Tuesday, May 20, 2025 at 1:35:41 PM UTC-4 hzha...@wisc.edu wrote:
>>
>> Hello!
>>
>>  
>>
>> We are actually doing a similar project (blade soil interaction), which 
>> will be concluded shortly. We can get back to you around 10 days and share 
>> whatever we got at that time.
>>
>>  
>>
>> Best,
>>
>> Harry
>>
>>  
>>
>> On Monday, May 19, 2025 at 8:00:29 PM UTC-5 sinaqa...@gmail.com wrote:
>>
>> I’m looking to simulate a *blade that can move over deformable terrain 
>> and reshape it realistically*, similar to a grading task.
>>
>> What I want:
>>
>>    - A blade I can control (position, orientation, height)
>>    - A terrain that visibly deforms as the blade moves
>>    - A simple and clear example or guide to get started
>>
>> Any method that achieves realistic soil-blade interaction is fine.
>>
>> If anyone has suggestions, code, or a better approach for this kind of 
>> simulation, I’d really appreciate the help!
>>
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>>
>

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