Sina – there’s a paper that the lab is working on. When we submit the paper, 
we’ll make the manuscript available on arxiv and the accompanying code in 
github. The model is a wheeled bulldozer.
The plan is to wrap this up in the next 10 days. One of us will follow up in 
this thread with the arxiv & github information.
Dan
---------------------------------------------
Bernard A. and Frances M. Weideman Professor
NVIDIA CUDA Fellow
Department of Mechanical Engineering
Department of Computer Science
University of Wisconsin - Madison
4150ME, 1513 University Avenue
Madison, WI 53706-1572
608 772 0914
http://sbel.wisc.edu/
http://projectchrono.org/
---------------------------------------------

From: projectchrono@googlegroups.com <projectchrono@googlegroups.com> On Behalf 
Of Sina Qahremani
Sent: Tuesday, May 20, 2025 12:46 PM
To: ProjectChrono <projectchrono@googlegroups.com>
Subject: [chrono] Re: How to Simulate Blade Interacting with Terrain for Grading


Hi Harry,

Thank you for your response — that’s great to hear! I’m really looking forward 
to it.



I had a quick follow-up: will your code be available online at some point?
If there’s an early version or a public GitHub repository, I’d really 
appreciate it if you could share the link.



Thanks again,
Sina

On Tuesday, May 20, 2025 at 1:35:41 PM UTC-4 
hzha...@wisc.edu<mailto:hzha...@wisc.edu> wrote:
Hello!

We are actually doing a similar project (blade soil interaction), which will be 
concluded shortly. We can get back to you around 10 days and share whatever we 
got at that time.

Best,
Harry

On Monday, May 19, 2025 at 8:00:29 PM UTC-5 sinaqa...@gmail.com wrote:

I’m looking to simulate a blade that can move over deformable terrain and 
reshape it realistically, similar to a grading task.
What I want:

  *   A blade I can control (position, orientation, height)
  *   A terrain that visibly deforms as the blade moves
  *   A simple and clear example or guide to get started

Any method that achieves realistic soil-blade interaction is fine.

If anyone has suggestions, code, or a better approach for this kind of 
simulation, I’d really appreciate the help!
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