> I have problems too with an Nvidia GeForce2 card. It's supposedly OpenGL
> compatible, but who know...
> 
Hhahaahhaahhah, may be for games, but not the real, full, authentic OpenGL.  Not even 
close.  That goes for ATI & Matrox as well.

____________
Brian Guralnick


----- Original Message ----- 
From: "Tony Karavidas" <[EMAIL PROTECTED]>
To: "Protel EDA Forum" <[EMAIL PROTECTED]>
Sent: Wednesday, May 15, 2002 4:09 PM
Subject: Re: [PEDA] 3D VIEW USING RADEON7000


> I have problems too with an Nvidia GeForce2 card. It's supposedly OpenGL
> compatible, but who know...
> 
> Protel should be able to tell us what version of OpenGL they REQUIRE and
> there should be a test suite that we could do on a card to know if it will
> work properly. Heck, each card manufacturer probably has numerous bugs in
> there OpenGL implementation, hence the need for constant driver updating.
> 
> If I were to buy another video card, I would first ask Protel: "What card
> WORKS PROPERLY with your tools? What card(s) have you tested?"
> 
> Even the third party 3D guy (Qualicad I think) mentioned problems with
> various OpenGL implementations. (I never could get their tool working on my
> machine, but it did work on my notebook although it was slow)
> 
> Tony
> 
> 
> > -----Original Message-----
> > From: Christopher Rhomberg [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, December 31, 1999 11:43 PM
> > To: PROTEL EDA FORUM
> > Subject: [PEDA] 3D VIEW USING RADEON7000
> >
> >
> > Hi all,
> >
> > I just got a Radeon7000/RadeonVE 64MB 3D Graphics Accelerator
> > card. The card works great with all my other programs and with
> > Protel 99SE mostly but when I try to get a 3D picture of my PCB I
> > can see for about half a second the board as it refreshes when I
> > change the angle of view but when it is complete with it's
> > refresh I just see black and white lines and stripes.If I move
> > the view again, again I see the picture for a very short time as
> > it refreshes and then back to black and white lines.
> > Anyone got any idea what is the problem?
> > There are settings for the OpenGL but I don't really understand
> > all the settings and what they are for.
> >
> > Regards
> >
> > Chris Rhomberg
> >
> 

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