I thought as much.  I think I'll make a texture of a circle and scale it to
the right size in OpenGL.
Ian

On 8/2/07, Brian Fisher <[EMAIL PROTECTED]> wrote:
>
> There isn't really a workaround available to you. Basically you can't
> use pygame surface functions on pygame's opengl surfaces (some people
> are writing stuff so you can into SDL, but it's not really available
> in pygame)
>
> You need to use PyOpenGL to use OpenGL functions to get stuff onto the
> back buffer. If figuring out the openGL stuff isn't what you want to
> do, many people have written simple 2d api's that do the openGL heavy
> lifting for you, and have posted links to their libraries both in the
> archive and as projects on the pygame site.
>
>
> On 8/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
> > I want to draw a circle on this surface with pygame.draw.circle().  It
> > doesn't crash, which makes me think it should work, but I don't see the
> > circle, which makes me think it doesn't.
> >
> > Also, blitting surfaces crashes.  Is there a workaround?
> >
> > Ian
> >
>

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