I thought as much. I think I'll make a texture of a circle and scale it to the right size in OpenGL. Ian
On 8/2/07, Brian Fisher <[EMAIL PROTECTED]> wrote: > > There isn't really a workaround available to you. Basically you can't > use pygame surface functions on pygame's opengl surfaces (some people > are writing stuff so you can into SDL, but it's not really available > in pygame) > > You need to use PyOpenGL to use OpenGL functions to get stuff onto the > back buffer. If figuring out the openGL stuff isn't what you want to > do, many people have written simple 2d api's that do the openGL heavy > lifting for you, and have posted links to their libraries both in the > archive and as projects on the pygame site. > > > On 8/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > I want to draw a circle on this surface with pygame.draw.circle(). It > > doesn't crash, which makes me think it should work, but I don't see the > > circle, which makes me think it doesn't. > > > > Also, blitting surfaces crashes. Is there a workaround? > > > > Ian > > >