The molecular project has been canceled; not because of the problem we were discussing, but because I don't want to try to write a program that links the atoms together. Though at first it seems simple, atom bond angles are extremely variable, and the ways they can fold in 3D space are endless. Anyway, all is not lost, because I now know how to do this sort of thing. Getting the color value at a pixel is pretty crude. The next application for it might be a future release of Map Editor ( http://www.pygame.org/projects/10/455/?release_id=820). I'm also interested in Lamina, but I couldn't find it. Ian
- Re: [pygame] Collision Detection with Pygame/OpenGL... Ian Mallett
- Re: [pygame] Collision Detection with Pygame/OpenGL... Michael George
- Re: [pygame] Collision Detection with Pygame/O... Ian Mallett
- Re: [pygame] Collision Detection with Pyga... Dave LeCompte (really)
- Re: [pygame] Collision Detection with ... Ian Mallett
- Re: [pygame] Collision Detection w... Ian Mallett
- Re: [pygame] Collision Detect... Brian Fisher
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... David
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... Michael George
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... David
- Re: [pygame] Collision Detect... James Paige
- Re: [pygame] Collision Detect... Ulf Ekström
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... Greg Ewing
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision Detect... Richard Jones